Open fredagmys4 opened 10 months ago
I think I've found the reason why this setting doesn't work. I tried a bunch of stuff in the item properties in the Unity Explorer mod and it seems that Item.grabAnim has to be set to "HoldLung" for it to work. When I apply it to one of my items the hand positions are the same as on vanilla items, such as large axle and v-type engine. Hopefully this is the issue and can be fixed easily
Oooh neat ! Thanks you for finding this I'll fix it today
I think I've found the reason why this setting doesn't work. I tried a bunch of stuff in the item properties in the Unity Explorer mod and it seems that Item.grabAnim has to be set to "HoldLung" for it to work. When I apply it to one of my items the hand positions are the same as on vanilla items, such as large axle and v-type engine. Hopefully this is the issue and can be fixed easily
Oooh neat ! Thanks you for finding this I'll fix it today
It still doesn't work. First of all, Item.grabAnim doesn't get set to HoldLung. I believe that it is this setting that should set the animation:
But that doesn't seem to do anything.
And I also think that the Two Handed Animation bool has to be there as well since it has to be set to true in-game for it to work
Hope this fixes it!
@fredagmys4 It's supposed to set the proper anim string and the boolean When I try on my side it works Oo Are you sure you saved the changes as well
@fredagmys4 It's supposed to set the proper anim string and the boolean When I try on my side it works Oo Are you sure you saved the changes as well
Hmm it still doesn't work... Are these the correct settings or maybe I am missing something?
@fredagmys4 It's supposed to set the proper anim string and the boolean When I try on my side it works Oo Are you sure you saved the changes as well
Hmm it still doesn't work... Are these the correct settings or maybe I am missing something?
do you use the last version of LE ? (1.3.18)
do you use the last version of LE ? (1.3.18) No, totally forgot that was needed. It works now after updating it. Sorry to bother lmao😘
I think I've found the reason why this setting doesn't work. I tried a bunch of stuff in the item properties in the Unity Explorer mod and it seems that Item.grabAnim has to be set to "HoldLung" for it to work. When I apply it to one of my items the hand positions are the same as on vanilla items, such as large axle and v-type engine. Hopefully this is the issue and can be fixed easily