HolographicWings / LethalSDK-Unity-Project

Unity Project using Lethal Company SDK
MIT License
42 stars 4 forks source link

Very Confusing #7

Open ryudious opened 7 months ago

ryudious commented 7 months ago

Firstly, kudos on the SDK and Unity Project – impressive work!

Yet, diving into the Unity instructions can be perplexing. I suggest simplifying the initial setup; just extract and add it to Unity Hub.

When duplicating the TemplateMod in the Mods folder, rename it for your new mod. Clear guidance is needed here: Do you keep the old template folder? Yes or No? Inside Unity or Windows Explorer?

Modifying the ModManifest is straightforward, ensuring the Mod Name and Folder match. However, creating custom moons from the SceneBuilder scene seems unclear, especially with different boxes in the manifest for moon selection.

The AssetBundle Builder process needs clearer explanation, avoiding jargon like “WTF DOES THIS MEAN?” Maybe a video tutorial would help. Additionally, specifying the correct location for ThunderStore users is crucial.

Addressing the issue of moons not showing up and the importance of the .lem extension in Unity, a comprehensive tutorial with visuals could be immensely beneficial. Photos hint at the necessity of adding the MAIN prefab – a video tutorial might make this step clearer.

In essence, your project is fantastic, but an improved, step-by-step Unity tutorial with video support would greatly enhance user experience.

Photos show MAIN prefab has to be added also... like... bro xD VIDEO LMAO
MAINPREFAB 1

HolographicWings commented 7 months ago

I know men i'm sorry xD I have a plenty of things to fix or change before made a video tutorial, but it's planned

ryudious commented 7 months ago

Ok so like. For example. I wanna use scene builder for your test moon. I edit the test moon, make prefab and than put it where? I just wanna edit the test moon instead of building a new scene. It’s easier.

HolographicWings commented 7 months ago

Ok so like. For example. I wanna use scene builder for your test moon. I edit the test moon, make prefab and than put it where? I just wanna edit the test moon instead of building a new scene. It’s easier.

You have to place the prefab in a moon asset file, as Main Prefab image But if you just edit the test moon it will be saved as the template mod, so will overwrite it and could cause issues with other users You should create a new moon asset by copy paste the test one or right click in the file explorer to create a new one.