If I recall correctly, an earlier variant - I believe it was either unBrogue or gBrogue, can check later - merged wands and staffs to a single item category. What this meant is that:
wands as a category were removed
the wand effects that did not already exist as staffs were added to staffs, where appropriate
I think we should consider whether this makes sense for Brogue Lite. Wands and staves largely working exactly the same but one being consumable is a bit strange, in my opinion. This makes them a bit awkward for considering their relative values. Though, to be fair, charms are essentially reusable scrolls/potions, so the same argument should apply to them. (For some reason charms don't feel as akward to me. Is it because they are simply activated, while wands and staves both need to be aimed?)
Brogue Lite can sometimes feel like you have more consumables than you know what to do with, so merging a category of consumables into another could clean some of that up.
One possibility is to do the same as described above, and make a staff for each wand, where it would not be too imbalanced, perhaps nerfing the effects or rarity if needed. Another possibility is to go the other way: remove staffs, and leave only the consumable wands, but make the effects much more impactful in return.
A third, entirely crazy idea is to add a new item category that has both positive and negative effects. For example, a horn of tunneling could dig out a much larger area than staffs of tunneling currently do, but make a loud noise (= aggravate monsters)!
If I recall correctly, an earlier variant - I believe it was either unBrogue or gBrogue, can check later - merged wands and staffs to a single item category. What this meant is that:
I think we should consider whether this makes sense for Brogue Lite. Wands and staves largely working exactly the same but one being consumable is a bit strange, in my opinion. This makes them a bit awkward for considering their relative values. Though, to be fair, charms are essentially reusable scrolls/potions, so the same argument should apply to them. (For some reason charms don't feel as akward to me. Is it because they are simply activated, while wands and staves both need to be aimed?)
Brogue Lite can sometimes feel like you have more consumables than you know what to do with, so merging a category of consumables into another could clean some of that up.
One possibility is to do the same as described above, and make a staff for each wand, where it would not be too imbalanced, perhaps nerfing the effects or rarity if needed. Another possibility is to go the other way: remove staffs, and leave only the consumable wands, but make the effects much more impactful in return.
A third, entirely crazy idea is to add a new item category that has both positive and negative effects. For example, a horn of tunneling could dig out a much larger area than staffs of tunneling currently do, but make a loud noise (= aggravate monsters)!