HomebrewHomunculus / BrogueLite

This repository is deprecated. Please see Brogue Lite at the new repository.
https://github.com/HomebrewHomunculus/BrogueCE
GNU Affero General Public License v3.0
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This repository is archived. Please see Brogue Lite's new home at:

https://github.com/HomebrewHomunculus/BrogueCE

Brogue Lite

Brogue Lite is a variant of the roguelike game Brogue, specifically, of Brogue Community Edition. Brogue Lite changes the game to make it easier. Certain systems (like item identification) are streamlined or removed.

About

Who is Brogue Lite for?

- Novice players who want to practice the rules of the game before graduating to the classic Brogue experience.

Roguelike players who dislike the item identification game.

Brogue players who occasionally want to switch it up with a more casual experience.

How is Brogue Lite different from Brogue CE?

Certain tricky systems like item identification are streamlined or removed. Otherwise, Brogue Lite will remain quite "vanilla" - the goal is not to add new monsters, etc., though in some cases new items may need to be added to balance out the ones that are removed.

List of changed features

Currently implemented:

- Removed the identification system. All items are identified upon creation.

Removed negative scrolls that have very little use once identified.

Removed potion of hallucination, which has no use once identified.

Removed cursed equipment, and negative runics, which have no use once identified. Also removed scroll of remove curse.

Added "level feeling" messages when descending, as well as messages when monsters notice you, etc.

Various visual changes to sidebar.

Possible ideas for potential further changes, TBD:

- Are there any staffs or wands which have no good use once identified that need to be removed or reworked?

Are wands an unnecessary complication - if so, should wands be removed and replaced with staffs or charms where appropriate?

Guaranteed vaults on dungeon level 1? Probably not needed since amount of items feels quite generous at the moment (since you're not wasting any on use-ID).

Replace some of the removed negative items/runics with new ones that make more sense with the lack of an identification minigame? Or perhaps give the existing ones positive effects? For example: aggravating monsters makes them unable to cast spells. Armor of immolation automatically removes webs, nets, and creeping death at your feet.

What should be done with the ally system? Is it complex enough to consider removing it, or an important part of the game's appeal to new players? Should there be an alternative for players who don't wish to use allies but with an opportunity cost? (For example, instead of freeing a captured enemy, you could sacrifice it for some other reward?)

The original readme for Brogue CE follows.

=========

Brogue CE

Countless adventurers before you have descended this torch-lit staircase, seeking the promised riches below. As you reach the bottom and step into the wide cavern, the doors behind you seal with a powerful magic...

Welcome to the Dungeons of Doom!

Brogue is a single-player strategy game set in the halls of a mysterious and randomly-generated dungeon. The objective is simple enough -- retrieve the fabled Amulet of Yendor from the 26th level -- but the dungeon is riddled with danger. Horrifying creatures and devious, trap-ridden terrain await. Yet it is also riddled with weapons, potions, and artifacts of forgotten power. Survival demands strength and cunning in equal measure as you descend, making the most of what the dungeon gives you. You will make sacrifices, narrow escapes, and maybe even some friends along the way -- but will you be one of the lucky few to return alive?

Playing

If you downloaded a release, you can open the game as follows:

Windows

Go to the bin folder and run brogue.exe.

Mac

Run the included app.

As it's an unsigned program, you may have to convince macOS to let you run it. You can do this by right-clicking the app and choosing Open the first time you run it.

Linux

Run the ./brogue script in the same the folder as this file.

Make sure you have SDL2 and SDL2_image installed via your package manager. The required packages are:

You can also run ./make-link-for-desktop.sh to generate a .desktop file to place on your desktop or applications folder.

More information

If you're running the graphical version (default), the game window can be resized using the PageDown/PageUp or -/+ keys. Graphical tiles are included; press 'G' to toggle them.

For some tips on playing the game, see the original website, linked above. Also check out the wiki -- although this version contains some modifications from what the wiki reports!

If you downloaded the source code, you will need to build the game first. For instructions, see BUILD.md.

On Windows, if you want to run from the command prompt, use brogue-cmd.bat instead of brogue.exe.

About

What is Community Edition?

Brogue was created by Brian Walker. This version, Brogue: Community Edition, is a continuation of its development. It has several main goals:

How is CE different from the original Brogue?

All the changes we've made are consistent with our goals above, so overall it is quite similar. We don't maintain a complete list, so please refer to the changelog or release history.

How is the project run, and how are changes decided?

The project is run with a "benevolent dictator" model, with myself (tmewett) in charge. There are many other testers and regular contributors; see the contribution guide (CONTRIBUTING.md) to get involved!

Most changes are bug fixes or not gameplay related, so are not subject to much critique. On the rarer occasions where we consider game changes, I try and use the existing design and feature-set as a reference, as well as testing from both new and experienced players. I also compile stats/probabilities about what we want to change and try and tweak them to be slightly weaker, stronger, or the same, depending on the desired result. The results are subject to testing.

What will you do if Brogue is updated?

We're not sure! Most likely CE will be "rebased" to include the new changes while keeping any of the new features and fixes that were not included. It may decrease the popularity of CE and perhaps the project will no longer be necessary.

We don't know for sure whether Brian is still working on Brogue, or plans to release another version. However, he has implied that he considers the game complete, so we are working on the assumption that 1.7.5 is the final version.