Brogue Lite is a variant of the roguelike game Brogue, specifically, of Brogue Community Edition. Brogue Lite changes the game to make it easier. Certain systems (like item identification) are streamlined or removed.
Brogue players who occasionally want to switch it up with a more casual experience.
Certain tricky systems like item identification are streamlined or removed. Otherwise, Brogue Lite will remain quite "vanilla" - the goal is not to add new monsters, etc., though in some cases new items may need to be added to balance out the ones that are removed.
Currently implemented:
Various visual changes to sidebar.
Possible ideas for potential further changes, TBD:
What should be done with the ally system? Is it complex enough to consider removing it, or an important part of the game's appeal to new players? Should there be an alternative for players who don't wish to use allies but with an opportunity cost? (For example, instead of freeing a captured enemy, you could sacrifice it for some other reward?)
The original readme for Brogue CE follows.
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Countless adventurers before you have descended this torch-lit staircase, seeking the promised riches below. As you reach the bottom and step into the wide cavern, the doors behind you seal with a powerful magic...
Welcome to the Dungeons of Doom!
Brogue is a single-player strategy game set in the halls of a mysterious and randomly-generated dungeon. The objective is simple enough -- retrieve the fabled Amulet of Yendor from the 26th level -- but the dungeon is riddled with danger. Horrifying creatures and devious, trap-ridden terrain await. Yet it is also riddled with weapons, potions, and artifacts of forgotten power. Survival demands strength and cunning in equal measure as you descend, making the most of what the dungeon gives you. You will make sacrifices, narrow escapes, and maybe even some friends along the way -- but will you be one of the lucky few to return alive?
If you downloaded a release, you can open the game as follows:
Go to the bin
folder and run brogue.exe
.
Run the included app.
As it's an unsigned program, you may have to convince macOS to let you run it. You can do this by right-clicking the app and choosing Open the first time you run it.
Run the ./brogue
script in the same the folder as this file.
Make sure you have SDL2 and SDL2_image installed via your package manager. The required packages are:
libsdl2-2.0-0 libsdl2-image-2.0-0
SDL2 SDL2_image
sdl2 sdl2_image
You can also run ./make-link-for-desktop.sh
to generate a .desktop file to
place on your desktop or applications folder.
If you're running the graphical version (default), the game window can be resized using the PageDown/PageUp or -/+ keys. Graphical tiles are included; press 'G' to toggle them.
For some tips on playing the game, see the original website, linked above. Also check out the wiki -- although this version contains some modifications from what the wiki reports!
If you downloaded the source code, you will need to build the game first. For
instructions, see BUILD.md
.
On Windows, if you want to run from the command prompt, use brogue-cmd.bat
instead of brogue.exe
.
Brogue was created by Brian Walker. This version, Brogue: Community Edition, is a continuation of its development. It has several main goals:
All the changes we've made are consistent with our goals above, so overall it is quite similar. We don't maintain a complete list, so please refer to the changelog or release history.
The project is run with a "benevolent dictator" model, with myself (tmewett) in charge. There are many other testers and regular contributors; see the contribution guide (CONTRIBUTING.md) to get involved!
Most changes are bug fixes or not gameplay related, so are not subject to much critique. On the rarer occasions where we consider game changes, I try and use the existing design and feature-set as a reference, as well as testing from both new and experienced players. I also compile stats/probabilities about what we want to change and try and tweak them to be slightly weaker, stronger, or the same, depending on the desired result. The results are subject to testing.
We're not sure! Most likely CE will be "rebased" to include the new changes while keeping any of the new features and fixes that were not included. It may decrease the popularity of CE and perhaps the project will no longer be necessary.
We don't know for sure whether Brian is still working on Brogue, or plans to release another version. However, he has implied that he considers the game complete, so we are working on the assumption that 1.7.5 is the final version.