Drilla engine for HPC and visualization
requirements:
DUALDRILLFFMPEGPATH
environment variable, value should be bin
folder of ffmpeg (with shared libraries) directory.
On windows, it could be installed using winget install "FFmpeg (Shared)" --version "6.1.1"
Open Drilla.sln
, run DualDrill.Server
project to start a backend server
optional In DualDrill.JS
directory, run node .\esbuild.mjs --watch
so ts code gets rebuilt automaticall on change
Open browser, visit https://localhost:7117/desktop
for basic rendering.
visit https://localhost:7117/ilsl
for basic C# IL to shader translation development
optional add DUALDRILL_DATA_ROOT
to environment variable for mesh/texture data
NOTE when runtime identifier is required to build/run, i.e. we need use x64
runtime identifier, Any CPU
will not work
ILSL is a C# embeedded language which could (planning) be compiled to multiple shader language runnning on GPU.
ILSL code is a subset of valid C# code, with custom attribute to extend its semantic for shaders.
ILSL's compiler currently support runtime compilation of dotnet's bytecode CIL(MSIL) to WGSL source text.
Features: