Open DorCoMaNdO opened 4 years ago
@Hotrian any chance you could test this and release an update so that the people who still use this program could have a drag&drop fix?
Sure, if I get a chance I will give it a look, though I can't say for sure when I will have some time to test it out
Thank you.
I believe I know why the emote parsing fails, the modified emote ids appear to be appending a string to the id, despite normal emotes only ever using an integer, changing let emoteId = int.Parse(emote.Substring(0, emoteSplit))
to let emoteId = emote.Substring(0, emoteSplit)
and changing the EmoteId
variable of EmoteKey
from int to string should do the trick.
Hey sorry it has taken me so long to go over this one. I still won't be able to test this for a couple of months as I am in the process of moving, and my VR setup is thus down currently. I should be able to test this in a month or two and integrate it along with changing the emote Id to being string compatible as some of the newer emotes have a string format instead of an integer format.
Changes are untested.