Unity's native controller leaves a lot to be desired: it's super glitchy. Seeing how we already have kinematic rigidbodies, there's no need for a serious hook into the physics system for movement. It would be best to dump the character controller currently used and replace it with our own collider and physics.
Unity's native controller leaves a lot to be desired: it's super glitchy. Seeing how we already have kinematic rigidbodies, there's no need for a serious hook into the physics system for movement. It would be best to dump the character controller currently used and replace it with our own collider and physics.