Provide a general summary of your changes in the Title above.
Important
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Motivation and Context
[ ] Why is this change required? What problem does it solve?
[ ] If it fixes an open issue, include the text Closes #1 (where 1 would be the issue number) to your commit message.
Types of changes
What types of changes does your code introduce? Check all the boxes that apply:
[ ] Bug fix (non-breaking change which fixes an issue)
[X] New feature (non-breaking change which adds functionality)
[ ] Breaking change (fix or feature that would cause existing functionality to change)
Description
Baseline timing changes for different character states for Youmu. Most transition timing windows are ~0.05-0.10s now, attack timings are between 0.1 and 0.5s. Some adjustment for gravity and jump height as well - 2 attacks per full grounded jump as a baseline.
Provide a general summary of your changes in the Title above.
Important
Mark with [x] to select. Leave as [ ] to unselect.
Motivation and Context
Closes #1
(where 1 would be the issue number) to your commit message.Types of changes
What types of changes does your code introduce? Check all the boxes that apply:
Description
Baseline timing changes for different character states for Youmu. Most transition timing windows are ~0.05-0.10s now, attack timings are between 0.1 and 0.5s. Some adjustment for gravity and jump height as well - 2 attacks per full grounded jump as a baseline.
Added forward-air animation.