HouraiTeahouse / FantasyCrescendo

A 2.5D Touhou Platform Fighter, By the fans, for the fans.
https://docs.houraiteahouse.net/FantasyCrescendo
GNU General Public License v2.0
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Input tap "sticky factor" shouldn't be framerate dependent. #237

Closed james7132 closed 6 years ago

james7132 commented 7 years ago

Expected Behavior: The window for executing strong attacks works in real time and not dependent on the framerate the game is running at. Actual Behavior: There is only a 5 frame window to execute such an attack. This varies from a 1/12 sec to ~1/30 sec window to provide an attack input. This should be consistent.

Other note: this should probably be exposed as a game-wide config option.

james7132 commented 6 years ago

Smash inputs no longer work this way, and are run in a framerate independent loop now.