HouraiTeahouse / FantasyCrescendo

A 2.5D Touhou Platform Fighter, By the fans, for the fans.
https://docs.houraiteahouse.net/FantasyCrescendo
GNU General Public License v2.0
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CharacterAnimation is allocating garbage every simulation tick #268

Closed james7132 closed 6 years ago

james7132 commented 6 years ago

The Playable Director is allocating garbage every timestep with a calls to PlayableDirector.duration and PlayableDirector.Evaluate(). Approximate garbage is ~80 bytes per tick.

We are essentially waiting on Unity to resolve this bug.

james7132 commented 6 years ago

Need to validate if this is still an issue in 2018.1.

james7132 commented 6 years ago

This is no longer an issue.