Closed james7132 closed 6 years ago
The Playable Director is allocating garbage every timestep with a calls to PlayableDirector.duration and PlayableDirector.Evaluate(). Approximate garbage is ~80 bytes per tick.
PlayableDirector.duration
PlayableDirector.Evaluate()
We are essentially waiting on Unity to resolve this bug.
Need to validate if this is still an issue in 2018.1.
This is no longer an issue.
The Playable Director is allocating garbage every timestep with a calls to
PlayableDirector.duration
andPlayableDirector.Evaluate()
. Approximate garbage is ~80 bytes per tick.We are essentially waiting on Unity to resolve this bug.