Closed HumanRad145 closed 1 month ago
Edit: in jump() animator.Bool should be changed to animator.Play So it's loops once and does not change the animation
Edit: or get velocity of the previous frame
if isJumping
if prevVelocity < 0 and moveX = 0 then
sprite.FlipX = true
else
sprite.FlipX = false
Jumping left don't allow me to stay left X-X