Hxmr is macros-based MXML replacement for Haxe. It allows you to code object model in declarative style using XML. The most common use case is UI markup.
<?xml version="1.0" encoding="utf-8" ?>
<h:Box xmlns:h="h2d.comp.*" layout="Vertical" xmlns:view="*">
<h:inlineCss>
<![CDATA['
.redBtn {border : 1px solid red;}
.redBtn:hover {border : 1px solid #990000;}
.lbl {font-size:26px;}
']]>
</h:inlineCss>
<h:Label text="'Hello, world!'" classes="['lbl']" />
<h:Button text="'Button 1'" classes="['redBtn']" />
<h:Box layout="Horizontal">
<h:Button text="'Button 2'" />
<h:Box layout="Vertical">
<h:Button text="'Button 3'" />
<h:Button text="'Button 4'" />
</h:Box>
</h:Box>
<view:CheckboxView />
<view:CheckboxView />
<h:Label text="'foo'" />
<h:Label text="'bar'" />
<h:Checkbox />
</h:Box>
Result: https://dl.dropboxusercontent.com/u/1036911/HXJointForces/index.html
Pseudo-code generation result: https://gist.github.com/bsideup/5966687
Also look at: https://github.com/HxJointForces/Hxmr/tree/master/src/test/haxe/first
We are opened for pull requests and contributions. Just respect following specifications :) http://sourceforge.net/adobe/flexsdk/wiki/MXML%202009/