A simulation of a bunch of particles and gravitational pull between them.
Configuration must be done via CLI:
gravity-sim
USAGE:
gravity-sim [OPTIONS]
Performs a simple gravity simulation and renders the output to a GIF.
OPTIONS:
--steps <VALUE> The number of steps (frames) to simulate
--fps <VALUE> The number of frames per second
--cache <VALUE> The folder to cache individual frames of the replay
--output <VALUE> The output GIF path
--sim-width <VALUE> The simulation/frame width
--sim-height <VALUE> The simulation/frame height
--particle-count <VALUE> The number of particles to spawn
--particle-size <VALUE> The particle size used in rendering
--particle-mass-min <VALUE> The minimum random bound for particle mass
--particle-mass-max <VALUE> The maximum random bound for particle mass
--threads <VALUE> The number of threads to use. If null, it uses the number of CPU cores
--time-scale <VALUE> How many times faster to make the simulation than real time (good option if you're impatient)
-h, --help Show this help output.
--color <VALUE> When to use colors (*auto*, never, always).
If you get any errors about libraries not found, you probably just need to install libc, libwebp, and libgcc
. All of these assume you have done git clone https://github.com/HyperCodec/gravity-sim && cd gravity-sim
(or something of the sort).
On Linux, it's as simple as:
cd renderer
cargo build --release
cd ..
zig build
Kind of broken, same thing as linux but move renderer/target/release/renderer.dll
to zig-out
after the cargo build --release
step. If that doesn't work you can docker build .
.
Not sure (I don't own a mac). It's probably like Linux but if that doesn't work there's always docker build .
.