This repository is essentially a replacement for the Assets
folder in the Unity project.
Assets
folder in the downloaded Unity project folder.spacestation_unity_assets
to Assets
.See this video tutorial on the above.
This repository tracks the FMOD project, scripts, and the Unity scene. It ignores the FMOD plugin, Google Resonance, FMOD soundbanks, and other Unity stuff (like textures/materials, etc.), so you can freely change them once Git is set up if you need to.
When you've made changes to a file, the process is:
This process may be slightly simpler in the GitHub Desktop app.
When someone else has made changes, you must pull their changes, meaning "download from a GitHub branch to my computer". We likely won't have to do this very often and can manage it in a meeting.
It is good practice to use Git branches. Each of us could have our own separate branch, and when we're satisfied with our changes, they can then be merged with the master (main) branch.
This way, we only have to worry about our own branch, and then we can merge them all less regularly (meaning less merging, which can be messy and a bit annoying).
Also, if two people are working on the same thing, they may work on the same branch to keep changes compact, for example.
Moving from one branch to another is called a checkout.