Closed ITotalJustice closed 2 years ago
it doesnt seem to be a priority issue. layer 1 is below layer 2.
It's probably windowing, which is something i completely forgot about.
it is windowing.
what the game does is window part of the screen it doesn't want to blend, and then blends everything outside that window. in this case, bg2 is blending onto bg1. this is how the text from bg1 slowly fades in.
here is an example of the window region (filled in white). https://user-images.githubusercontent.com/47043333/161618108-1c650ae9-0f34-4f60-9b4d-f34284cb0b52.mp4
here is my first attempt at blending.
the text is missing from the intro. haven't looked into it yet, but likely is a priority issue.
as can be seen, the text is rendered on layer 1, but bg2 seems to be layered on top. again, need to check what the priority is.