gba emu
gb / gbc / gba emulator witten in c++23.
notable features:
- reasonably accurate gba emulation, most games should just work.
- waitloop detection. can remove most idle loops which improves performance.
- very fast gb/gbc emulation.
- reasonably accurate gb/gbc emulation.
- complete ezflash emulation, this is the only emulator with this feature.
-
emulation of most fat devices used in dkp libfat. this means you can access files from a virtual sd card with homebrew. i believe this is the only emulator that supports this.
building
a c++23 compiler is needed (gcc12+ clang15+ msvc12+) and cmake.
sdl2 vcpkg (simple frontend)
cmake --preset sdl2-vcpkg
cmake --build --preset sdl2-vcpkg
imgui vcpkg (complex debugger frontend)
cmake --preset imgui-vcpkg
cmake --build --preset imgui-vcpkg
you can checkout the rest of the presets in
there are a number of presets to help with building
web builds
web builds are the easiest way to quickly test a game. builds are automatically built from master. please report any bugs you find, giving as much info as possible such as browser, os, game etc.
gh-pages version doesn't support threads / mutexs. may crash.
netlify version supports threads / mutexes, won't crash.
yet to implement
list of stuff that i haven't yet implemented. for the most part, everything is done!
ppu
apu
dma
misc
- correct openbus behaviour
- correct rom access timings
- lots of optimisations. ppu rendering is not optimised at all. dma can be further optimised. mem access can be better optimised for vram and bios access
thanks