Closed ITotalJustice closed 2 years ago
related to #54
see #54 for the bug, and how i fixed it.
in zelda 1, this caused the audio pop https://github.com/ITotalJustice/notorious_beeg/blob/fc0ea56583616fef7679e530f6ec74571a5949e3/src/core/arm7tdmi/arm7tdmi.cpp#L107
and this caused gfx being slightly wrong https://github.com/ITotalJustice/notorious_beeg/blob/fc0ea56583616fef7679e530f6ec74571a5949e3/src/core/arm7tdmi/arm7tdmi.cpp#L404
this only happens in scheduler build.
could be either timer events are firing too late/early or fifo dma is late/early.