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IceReaper
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OpenKrush
A KKnD and KKnD2 mod on OpenRA engine.
https://kknd-game.com
GNU General Public License v3.0
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Research buttton doesn't work properly
#133
Dzierzan
closed
2 years ago
3
Updated offsets for Warrior Hall
#132
Dzierzan
closed
3 years ago
0
Updated Desintegrator unit
#131
Dzierzan
closed
3 years ago
1
Added missing "What the hell" sound for Bunker units
#130
Dzierzan
closed
2 years ago
0
Trimmed spritesheet for custom units
#129
Dzierzan
closed
3 years ago
0
Added skulls decoration
#128
Dzierzan
closed
3 years ago
0
Updated SWAT balance
#127
Dzierzan
closed
3 years ago
0
Amplified sniper and dirtbike gunfire sound
#126
Dzierzan
closed
3 years ago
0
Adjusted ZOffset for sequences
#125
Dzierzan
closed
3 years ago
0
Added rally point flags
#124
Dzierzan
closed
3 years ago
0
Added missing Skull on Stick decoration
#123
Dzierzan
closed
3 years ago
0
Warrior Hall bib draws on top of units
#122
pchote
closed
3 years ago
2
OpenKrush name should be without OpenRA part
#121
Dzierzan
closed
3 years ago
0
Added decorative Skull On Stake object
#120
Dzierzan
closed
3 years ago
1
Adjusted dock offset for Repairbay building
#119
Dzierzan
closed
3 years ago
0
Laser beams can now create craters.
#118
Dzierzan
closed
3 years ago
0
Updated maps with minor changes
#117
Dzierzan
closed
3 years ago
0
Adjusted campfire
#116
Dzierzan
closed
3 years ago
0
Amplified crush sounds and made them working
#115
Dzierzan
closed
3 years ago
0
Oil processing sound is absent
#114
Dzierzan
closed
3 years ago
0
Attack animation is not played
#113
Dzierzan
opened
3 years ago
1
Updated uibits with a new project name OpenKrush
#112
Dzierzan
closed
3 years ago
0
Adjusted aim sequences for Chopper
#111
Dzierzan
closed
3 years ago
0
Added new 'enter' cursor
#110
Dzierzan
closed
3 years ago
0
Laser beams should create craters
#109
Dzierzan
closed
3 years ago
0
Cursor sprite should be default if you hover that over production tabs on the right.
#108
Dzierzan
opened
3 years ago
0
When a vehicle actor moves and is killed, it still moves for a moment.
#107
Dzierzan
opened
3 years ago
3
Updated Warrior Hall credits
#106
Dzierzan
closed
3 years ago
0
Freeing inmates from Holding Pen/Detention Center
#105
Dzierzan
opened
3 years ago
0
Adjusted Rally Point for both barracks
#104
Dzierzan
closed
3 years ago
0
Added projectile to Mech's and RPG Guy's sequences
#103
Dzierzan
closed
3 years ago
0
Building shouldn't dissappear instantly when they have no longer HP
#102
Dzierzan
closed
3 years ago
0
Fixed Gort's muzzle flash beam affacted by teamcolor
#101
Dzierzan
closed
3 years ago
0
Gort's muzzle flash shouldn't be affected by teamcolor
#100
Dzierzan
closed
3 years ago
0
Buildings explode while being constructed.
#99
Dzierzan
closed
3 years ago
0
Added new credits tab
#98
Dzierzan
closed
3 years ago
0
Adjusted TargetableOffsets for Holding Pen building
#97
Dzierzan
closed
3 years ago
0
Fixed wrong Barrage Craft projectile
#96
Dzierzan
closed
3 years ago
0
Seperate credits for the project
#95
Dzierzan
closed
3 years ago
0
Implement steam/gog installation discovery.
#94
IceReaper
closed
3 years ago
0
Refactor tanker logic
#93
IceReaper
closed
3 years ago
0
unity trying to shoot when line of sight is blocked
#92
IceReaper
closed
3 years ago
0
stuff hidden by fog should not animate
#91
IceReaper
closed
2 years ago
4
Warrior hall
#90
Dzierzan
closed
3 years ago
0
Fire sprites coming out flamethrowers are static
#89
Dzierzan
closed
2 years ago
1
Building preview sprite is not transparent when you want to place a structure.
#88
Dzierzan
closed
2 years ago
1
Bunker blocks projectiles
#87
Dzierzan
closed
3 years ago
0
Adjusted TargetableOffsets for buildings
#86
Dzierzan
closed
3 years ago
0
Actors use aiming as idle after shooting
#85
Dzierzan
closed
3 years ago
1
Repairbay's repair arms do not move when an actor is being repaired
#84
Dzierzan
closed
3 years ago
0
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