| Wiki | Current Release
The Phoenix Point Mod Loader (PPML) may be used to easily patch or alter Phoenix Point (PP) game code. It is based off of the BattleTech Mod Loader (https://github.com/BattletechModders/BattleTechModLoader).
The project uses, and expects mods to use, the Harmony library (https://github.com/pardeike/Harmony) to patch game behavior. Modding in its current state consists mainly of assembly patching.
Place the contents of the .zip file in your PhoenixPoint\PhoenixPointWin64_Data\Managed
directory. Run the executable titled PhoenixPointModLoaderInjector.exe
.
Run the game to have it generate the Mods
folder for the Mod Loader. Place all mod directories/files into this folder.
All contributions welcome! I intend to enforce a few base guidelines for the repository:
develop
branch (and preferably in feature branches ala Git Flow).master
branch is for releases only and may only be PR'd into.After cloning the repository you will need to put your game assemblies into the GamePackages
folder. These assemblies are from your PhoenixPoint/PhoenixPointWin64_Data/Managed
folder. The assemblies that need to be copied are:
The PPML relies on types from these assemblies and will not build without these references resolved. I have not included the references in the repository to preserve the copyright integrity of Snapshot Games.
The mod loader will recursively search the Mods
directory in order to obtain all DLLs it can find. It will then look for all types implementing the IPhoenixPointMod
interface.
Once all IPhoenixPointMod
objects have been instantiated and sorted by ModLoadPriority
in order of High
, Normal
, Low
; the mod loader will execute the Initialize()
method on each instance.
Find me on the Phoenix Point discord under the username Ijwu
. Please reach out as needed, however do not expect a guarantee of service.