Indeximal / UnderstoryScene

The project for NTNU TDT4230 Graphics and Visualization 2024
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Procedural Undergrowth

Abstract

This demo creates procedural but deterministic renderings of the flora underneath a forest’s canopy for use in video games. My implementation proposes one method of rendering the ground which uses multiple height maps and shader discards and combines this with traditional instanced rendering of foliage.

Whitepaper

See the full report in the file undergrowth_whitepaper.pdf.