Infixo / CS2-RealEco

Real Economy - Cities Skylines II mod
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Economy Rebalance Mod

This mod allows to build a self-sufficient city in terms of resources production and consumption. It achieves that mostly by modifying existing game parameters like companies profitability, resource prices and base consumption or workplaces complexity. The mod's effects become more visible and useful the bigger the city is (>100k).

Version 0.5 includes modded commercial demand that gives more control over the commercials in your city. The increased taxes sensitivity allows to manually control what companies settle in the city.

Version 0.4 includes new commercial companies and allows to selectively toggle key mod features: new parameters, consumption fix, new companies, modded commercial demand. Use BepInEx config RealEco.cfg to enable or disable the features.

Important note. Tuning and balancing is an iterative process. The feedback about how companies and economy behave is highly appreciated and welcomed. Please see the Support paragraph below on how to reach me. If you decide to try out the mod, please make sure to turn off other mods that affect economy, resource management and companies. While the mod technically will work as advertised, the results produced may be distorted and not very useful for further balancing.

Key features

Comparison to the vanilla city

Features

Toggle mod features (v0.4)

Config.xml file (v0.3)

Profitability

Resources production and consumption

Workplaces distribution

Consumption fix

Garbage fee adjustment (v0.2)

Buildings' upkeep (v0.3)

New commercial companies (v0.4)

NewStores

Modded commercial demand (v0.5, EXPERIMENTAL)

Commercial demand window (v0.5)

Commercial

Technical

Requirements and Compatibility

Known Issues

Changelog

Support