Open Inspirateur opened 8 months ago
The absence of mipmaps creates ugly banding and Moiré patterns on far-away textures. Mipmaps would fix this and possibly up performance a bit, but I haven't figured out how to implement them with texture arrays yet.
Are you aware of https://github.com/DGriffin91/bevy_mod_mipmap_generator ?
Yes, I think I tried it and it didn't work, but I'll give it another shot 🤔
The absence of mipmaps creates ugly banding and Moiré patterns on far-away textures. Mipmaps would fix this and possibly up performance a bit, but I haven't figured out how to implement them with texture arrays yet.