IntellectualSites / FastAsyncWorldEdit

Blazingly fast world manipulation for artists, builders and everyone else: https://www.spigotmc.org/resources/13932/
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FAWE temporarily stops working after //replacenear and "Relighter factory" console message #2223

Closed SteampunkWizardStudios closed 1 year ago

SteampunkWizardStudios commented 1 year ago

Server Implementation

Paper

Server Version

1.19.4

Describe the bug

All FAWE commands stop working temporarily, (working again after a few minutes) when you run a valid //replacenear command. A console message about "relighter factory" will appear. (This may only happen the first time it is done on a session.)

To Reproduce

  1. Confirm FAWE works
  2. Run a valid //replacenear command
  3. Check the console for the "relighter factory" message
  4. Test and see FAWE isn't working

Expected behaviour

After running the /replacenear command I would've expected it to execute and for FAWE to continue working.

Screenshots / Videos

FAWEscreenshot

Error log (if applicable)

No response

Fawe Debugpaste

https://athion.net/ISPaster/paste/view/b7b1fd9d41404c47b77ed4125b294f5b

Fawe Version

FastAsyncWorldEdit version 2.6.2-SNAPSHOT-420;319cb63

Checklist

Anything else?

No response

OneLiteFeather commented 1 year ago

Waiting 3 seconds on a huge replace is too short as it's a 1000 block radius. Fawe might still calculate after your command which does not get through. Also goBrush and goPaint can conflict with performance on your example. Feel free to retry this and wait that the replace is done with the message

dordsor21 commented 1 year ago

This is intended behaviour for most commands, but #2235 fixes the "issue" with some commands being capable of running outside of the queue