If you attempt to hollow areas farther than 512 blocks out from pos1 (or 1024 blocks cuboid as in 1024 square centered on pos1) then the game will throw the following error LocalVectorSet can only contain vectors within 1024 blocks (cuboid) of the first entry. Unfortunately for me, this is stopping me from moving my build to my server as it has too many blocks to save as schematic (Attempting to save as schematic just sends, attempting to... please wait.) so what I felt the best next step was, was to hollow it out. However, doing so throws this error.
My first support request on the discord server was on 8/21/2024 when I got on, did the commands I remembered had caused the issue, took screenshots, and wrote down the information.
My second message in the support request channel on the discord server was on 8/24; On this date. I wrote down as much
information as possible and posted it to the following link
As of today (8/25/2024) I am attempting to make a better-formated support request and bug report to allow the developers to understand better what's happening. On top of this, I think I've found something that shocks me and begs the question, is this a bug report or a feature request
Please allow me to elaborate on the latest event further, I opened the GitHub repository, then clicked code and opened in vs. Once inside I opened Solution Explorer and searched locally as the error I got from the game/plugin/FAWE was referencing Local VectorSet and with my limited coding experience, I believe branded error messages are defined by the plugin not game as in they were purposely and thoughtfully written as a response to an already known error, leading me to search the error message and event that triggers it.
After making said search it revealed multiple files but the one that caught my eye was in
To Reproduce
1. Optional pos reset
(To ensure both pos are reset before starting I will set them to 0,0,0 as in the past sometimes for some reason it will use
coordinates that aren't what I had set using the pos commands but this isn't necessary)
//pos1 0,0,0
//pos2 0.0.0
2. Set positions for operation
(a smaller area than desired for the final product, but it's just for testing as it is still larger than 1024)
//pos1 3012-64.372
//pos2 5059,125,-2360
FAWE chat response:
(FAWE) First position set to (3012, -64, 372).
(FAWE) Second position set to (5059.125,-2360) (1063464960).
3. Run the hollow command
(It should hollow out the region leaving a skin of 4 blocks width where the solid shape was)
//hollow 4
***FAWE chat response:
(FAWE) Your selection is large ((3012, -64, -523)-> (5059,125,-2360), containing 1062945690 blocks). Use //confirm to execute
/hollow 4
4. Confirm command
The plugin asks you to confirm so you use the confirm command to proceed
// Confirm
5. FAWE console response:
FAWE sends some information in the console stating it will use 'Paper Weight's Starlight Relighter Factor' as the relighter
factory
[11:07:52 INFO]: Using com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_21_R1.PaperweightStarlightRelighterFactory as relighter
factory.
6. Wait (in my case for 54.144 seconds)
7. See Error
Error Message in chat (Console Log with Error Message will be in separate link/attachment/attached file):
(FAWE) Please report this error: [See console]
-(FAWE) java.lang.Unsupported OperationException: LocalVectorSet can only contain vectors within 1024 blocks (cuboid) of the
first entry. Attempted to set block at 4036, -63,-2360. With origin 3012 128-2360
-(FAWE) 54.144s elapsed (history: O changed; 0 blocks/sec)
Error Message in console
-Separate link in the 'Error log (if applicable)" section
Expected behaviour
The shape contained within the set positions ((3012, -64, -523)-> (5059,125,-2360)) should be hollowed out, and look the same on
the outside and 4 blocks in facing the center, then be hollow/filled with air.
Nothing besides the fact that I'll post this in Discord in the FAWE support channel (shortened) with a link to this GitHub bug report so that if anyone wants to help from Discord they can go here and get more info. Hopefully, this gets solved or at least someone can help and allow me to do what I want to do :D
Server Implementation
Paper
Server Version
1.21
Describe the bug
If you attempt to hollow areas farther than 512 blocks out from pos1 (or 1024 blocks cuboid as in 1024 square centered on pos1) then the game will throw the following error LocalVectorSet can only contain vectors within 1024 blocks (cuboid) of the first entry. Unfortunately for me, this is stopping me from moving my build to my server as it has too many blocks to save as schematic (Attempting to save as schematic just sends, attempting to... please wait.) so what I felt the best next step was, was to hollow it out. However, doing so throws this error.
Please allow me to elaborate on the latest event further, I opened the GitHub repository, then clicked code and opened in vs. Once inside I opened Solution Explorer and searched locally as the error I got from the game/plugin/FAWE was referencing Local VectorSet and with my limited coding experience, I believe branded error messages are defined by the plugin not game as in they were purposely and thoughtfully written as a response to an already known error, leading me to search the error message and event that triggers it.
After making said search it revealed multiple files but the one that caught my eye was in
To Reproduce
1. Optional pos reset
(To ensure both pos are reset before starting I will set them to 0,0,0 as in the past sometimes for some reason it will use
coordinates that aren't what I had set using the pos commands but this isn't necessary) //pos1 0,0,0 //pos2 0.0.0
2. Set positions for operation
(a smaller area than desired for the final product, but it's just for testing as it is still larger than 1024)
//pos1 3012-64.372 //pos2 5059,125,-2360
FAWE chat response:
(FAWE) First position set to (3012, -64, 372). (FAWE) Second position set to (5059.125,-2360) (1063464960).
3. Run the hollow command
(It should hollow out the region leaving a skin of 4 blocks width where the solid shape was)
//hollow 4
***FAWE chat response: (FAWE) Your selection is large ((3012, -64, -523)-> (5059,125,-2360), containing 1062945690 blocks). Use //confirm to execute /hollow 4
4. Confirm command
The plugin asks you to confirm so you use the confirm command to proceed
// Confirm
5. FAWE console response:
FAWE sends some information in the console stating it will use 'Paper Weight's Starlight Relighter Factor' as the relighter
factory [11:07:52 INFO]: Using com.sk89q.worldedit.bukkit.adapter.impl.fawe.v1_21_R1.PaperweightStarlightRelighterFactory as relighter factory.
6. Wait (in my case for 54.144 seconds)
7. See Error
Error Message in chat (Console Log with Error Message will be in separate link/attachment/attached file):
Error Message in console
-Separate link in the 'Error log (if applicable)" section
Expected behaviour
The shape contained within the set positions ((3012, -64, -523)-> (5059,125,-2360)) should be hollowed out, and look the same on the outside and 4 blocks in facing the center, then be hollow/filled with air.
Screenshots / Videos
In VS
Game
Error log (if applicable)
https://gist.github.com/HopeJ-Personal/f383f2a3fdbb4accb35a19164ef6e6ba
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/ea6db2f8a79748adb9f6263e2cae50c4
Fawe Version
FastAsyncWorldEdit version 2.11.1
Checklist
Anything else?
Nothing besides the fact that I'll post this in Discord in the FAWE support channel (shortened) with a link to this GitHub bug report so that if anyone wants to help from Discord they can go here and get more info. Hopefully, this gets solved or at least someone can help and allow me to do what I want to do :D