Open thomasmny opened 2 days ago
I can't reproduce your issue, but that might come down to client mods I'm using. What I noticed is that using //set hand
causes my client to lag while the signs appear (both rendering and packet sending seems to be impacted, as can be seen when using F3 + 2
/F3 + 3
and even afterwards just looking at the signs causes significant fps drops. None of that is the case with //set oak_sign
. I'll try without mods, but it definitely looks like there's a difference it what information the client gets.
Without mods, the client performance totally tanks when looking at the signs placed using //set hand
, and the ones set using //set oak_sign
are invisible.
Server Implementation
Paper
Server Version
1.21
Describe the bug
Using
//set oak_sign
results in invisible sings being placed. However,//set hand
whilst holding an oak sign does not result in this behaviour.To Reproduce
//pos1
and//pos2
//set oak_sign
Expected behaviour
Signs are visible
Screenshots / Videos
1) Using
//set oak_sign
2) Using
//set hand
whilst holding an oak signError log (if applicable)
None
Fawe Debugpaste
https://athion.net/ISPaster/paste/view/6758d277497f47b4ba4763c112768842
Fawe Version
2.11.3-SNAPSHOT-934;b343be4
Checklist
Anything else?
It's also worth mentioning that after having placed signs via
//set hand
(i.e. visible signs), then replacing the region to air (//set 0
) and then undoing the action (//undo
), then the signs are invisible. No error in console