IntellectualSites / FastAsyncWorldEdit

Blazingly fast world manipulation for artists, builders and everyone else: https://www.spigotmc.org/resources/13932/
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Type or State Applying Pattern - Unstable/Doesn't work #501

Closed BenjaminHoegh closed 3 years ago

BenjaminHoegh commented 4 years ago

Bug report for FastAsyncWorldEdit 1.15.2

FastAsyncWorldEdit Configuration Files:

config.yml

# These first 6 aren't configurable
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://wiki.intellectualsites.com/FastAsyncWorldEdit/index"
date: "30 Jun 2020 00:00:00 GMT"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.15/256"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f1ca5e48"
platform: "Bukkit"
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
# fawe.<plugin>  permission. See the Permissions page for supported region plugins.
region-restrictions: true
# FAWE will skip chunks when there's not enough memory available
prevent-crashes: false
# FAWE will cancel non admin edits when memory consumption exceeds this %
#  - Bypass with `/wea` or `//fast` or `fawe.bypass`
#  - Disable with 100 or -1.
max-memory-percent: 95

clipboard:
  # Store the clipboard on disk instead of memory
  #  - Will be slightly slower
  #  - Uses 2 bytes per block
  use-disk: true
  # Compress the clipboard to reduce the size:
  #  - TODO: Buffered random access with compression is not implemented on disk yet
  #  - 0 = No compression
  #  - 1 = Fast compression
  #  - 2-17 = Slower compression
  compression-level: 1
  # Number of days to keep history on disk before deleting it
  delete-after-days: 1

lighting:
  # If packet sending should be delayed until relight is finished
  delay-packet-sending: true
  async: true
  # The relighting mode to use:
  #  - 0 = None (Do no relighting)
  #  - 1 = Optimal (Relight changed light sources and changed blocks)
  #  - 2 = All (Slowly relight every blocks)
  mode: 1
  # If existing lighting should be removed before relighting
  remove-first: false

# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
tick-limiter:
  # Enable the limiter
  enabled: false
  # The interval in ticks
  interval: 20
  # Max falling blocks per interval (per chunk)
  falling: 64
  # Max physics per interval (excluding redstone)
  physics-ms: 10
  # Max item spawns per interval (per chunk)
  items: 256
  # Whether fireworks can load chunks
  #  - Fireworks usually travel vertically so do not load any chunks
  #  - Horizontal fireworks can be hacked in to crash a server
  fireworks-load-chunks: false

web:
  # Should download urls be shortened?
  #  - Links are less secure as they could be brute forced
  shorten-urls: false
  # The web interface for clipboards
  #  - All schematics are anonymous and private
  #  - Downloads can be deleted by the user
  #  - Supports clipboard uploads, downloads and saves
  url: "https://schem.intellectualsites.com/fawe/"

extent:
  # Don't bug console when these plugins slow down WorldEdit operations
  #  - You'll see a message in console if you need to change this option
  allowed-plugins: []
  # Should debug messages be sent when third party extents are used?
  debug: false

# Experimental options, use at your own risk
#  - UNSAFE = Can cause permanent damage to the server
#  - SAFE = Can be buggy but unlikely to cause any damage
experimental:
  # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS)
  #  - IMPROPER USE CAN CAUSE WORLD CORRUPTION!
  anvil-queue-mode: false
  # [SAFE] Dynamically increase the number of chunks rendered
  #  - Requires Paper
  #  - Set your server view distance to 1 (spigot.yml, server.properties)
  #  - Based on tps and player movement
  #  - Note: If entities become hidden, increase the server view distance to 3
  dynamic-chunk-rendering: -1
  # Allows brushes to be persistent (default: true)
  persistent-brushes: true
  # Disable using native libraries
  disable-natives: false
  # [SAFE] Keep entities that are positioned in non-air blocks when editing an area
  # Might cause client-side FPS lagg in some situations
  keep-entities-in-blocks: false
  # [SAFE] Experimental freebuild region restrictions
  #  - PERM: fawe.freebuild
  #  - PERM: fawe.freebuild.<plugin>
  freebuild: false
  # Other experimental features
  other: false
  # Allow blocks placed by WorldEdit to tick. This could cause the big lags.
  # This has no effect on existing blocks one way or the other.
  allow-tick-placed: false
  # Force re-ticking of existing blocks not edited by FAWE.
  # This will increase time taken slightly.
  allow-tick-existing: true

# This relates to how FAWE places chunks
queue:
  # This should equal the number of processors you have
  parallel-threads: 2
  progress:
    # Display constant titles about the progress of a user's edit
    #  - false = disabled
    #  - title = Display progress titles
    #  - chat = Display progress in chat
    display: "false"
    # How often edit progress is displayed
    interval: 1
    # Delay sending progress in milliseconds (so quick edits don't spam)
    delay: 5000
  # When doing edits that effect more than this many chunks:
  #  - FAWE will start placing before all calculations are finished
  #  - A larger value will use slightly less CPU time
  #  - A smaller value will reduce memory usage
  #  - A value too small may break some operations (deform?)
  target-size: 64
  # Force FAWE to start placing chunks regardless of whether an edit is finished processing
  #  - A larger value will use slightly less CPU time
  #  - A smaller value will reduce memory usage
  #  - A value too small may break some operations (deform?)
  max-wait-ms: 1000
  # Increase or decrease queue intensity (ms) [-50,50]:
  #     0 = balance of performance / stability
  #     -10 = Allocate 10ms less for chunk placement
  # Too high can cause lag spikes (you might be okay with this)
  # Too low will result in slow edits
  extra-time-ms: 0
  # Loading the right amount of chunks beforehand can speed up operations
  #  - Low values may result in FAWE waiting on requests to the main thread
  #  - Higher values use more memory and isn't noticeably faster
  preload-chunks: 100000
  # If pooling is enabled (reduces GC, higher memory usage)
  #  - Enable to improve performance at the expense of memory
  pool: true
  # Discard edits which have been idle for a certain amount of time (ms)
  #  - E.g. A plugin creates an EditSession but never does anything with it
  #  - This only applies to plugins improperly using WorldEdit's legacy API
  discard-after-ms: 60000
  # When using fastmode also do not bother to fix existing ticking blocks
  no-tick-fastmode: true

history:
  # Should history be saved on disk:
  #  - Frees up a lot of memory
  #  - Persists restarts
  #  - Unlimited undo
  #  - Does not affect edit performance if `combine-stages`
  use-disk: true
  # Use a database to store disk storage summaries:
  #  - Enables inspection and rollback
  #  - Does not impact performance
  use-database: true
  # Record history with dispatching:
  #  - Much faster as it avoids duplicate block checks
  #  - Slightly worse compression since dispatch order is different
  combine-stages: true
  # Higher compression reduces the size of history at the expense of CPU
  # 0 = Uncompressed byte array (fastest)
  # 1 = 1 pass fast compressor (default)
  # 2 = 2 x fast
  # 3 = 3 x fast
  # 4 = 1 x medium, 1 x fast
  # 5 = 1 x medium, 2 x fast
  # 6 = 1 x medium, 3 x fast
  # 7 = 1 x high, 1 x medium, 1 x fast
  # 8 = 1 x high, 1 x medium, 2 x fast
  # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  # NOTE: If using disk, do some compression (3+) as smaller files save faster
  compression-level: 3
  # The buffer size for compression:
  #  - Larger = better ratio but uses more upfront memory
  #  - Must be in the range [64, 33554432]
  buffer-size: 531441
  # The maximum time in milliseconds to wait for a chunk to load for an edit.
  #  (50ms = 1 server tick, 0 = Fastest).
  #  The default value of 100 should be safe for most cases.
  # 
  # Actions which require loaded chunks (e.g. copy) which do not load in time
  #  will use the last chunk as filler, which may appear as bands of duplicated blocks.
  # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  # 
  # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  # If the action times out, the operation continues by using the previous chunk as filler,
  #  and displaying an error message.  In this case, either copy a smaller section,
  #  or increase chunk-wait-ms.
  # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  chunk-wait-ms: 1000
  # Delete history on disk after a number of days
  delete-after-days: 7
  # Delete history in memory on logout (does not effect disk)
  delete-on-logout: true
  # If history should be enabled by default for plugins using WorldEdit:
  #  - It is faster to have disabled
  #  - Use of the FAWE API will not be effected
  enable-for-console: true
  # Should redo information be stored:
  #  - History is about 20% larger
  #  - Enables use of /redo
  store-redo: true
  # Assumes all edits are smaller than 4096x256x4096:
  #  - Reduces history size by ~10%
  small-edits: false

# Paths for various directories
paths:
  tokens: "tokens"
  # Put any minecraft or mod jars for FAWE to be aware of block textures
  textures: "textures"
  heightmap: "heightmap"
  history: "history"
  # Multiple servers can use the same clipboards
  #  - Use a shared directory or NFS/Samba
  clipboard: "clipboard"
  # Each player has his or her own sub directory for schematics
  per-player-schematics: true
  commands: "commands"

# Region restriction settings
region-restrictions-options:
  # What type of users are allowed to WorldEdit in a region
  #  - MEMBER = Players added to a region
  #  - OWNER = Players who own the region
  mode: "MEMBER"

# Enable or disable core components
enabled-components:
  commands: true
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit 
# permission node with that limit name (e.g. fawe.limit.newbie  )
limits:
  default:
    # Max actions that can be run concurrently (i.e. commands)
    max-actions: 1
    # Max number of block changes (e.g. by `//set stone`).
    max-changes: 50000000
    # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
    max-checks: 50000000
    # Number of times a change can fail (e.g. if the player can't access that region)
    max-fails: 50000000
    # Allowed brush iterations (e.g. `//brush smooth`)
    max-iterations: 1000
    # Max allowed entities (e.g. cows)
    max-entities: 1337
    # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock, 
    # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox, 
    # NoteBlock, Sign, Skull, Structure
    max-blockstates: 1337
    # Maximum size of the player's history in Megabytes:
    #  - History on disk or memory will be deleted
    max-history-mb: -1
    # Maximum time in milliseconds //calc can execute
    max-expression-ms: 50
    # Cinematic block placement:
    #  - Adds a delay to block placement (nanoseconds/block)
    #  - Having an artificial delay will use more CPU/Memory
    speed-reduction: 0
    # Place chunks instead of individual blocks:
    #  - Disabling this will negatively impact performance
    #  - Only disable this for compatibility or cinematic placement
    fast-placement: true
    # Should WorldEdit use inventory?
    # 0 = No inventory usage (creative)
    # 1 = Inventory for removing and placing (freebuild)
    # 2 = Inventory for placing (survival)
    inventory-mode: 0
    # Should large edits require confirmation (>16384 chunks)
    confirm-large: true
    # List of blocks to strip nbt from

config-legacy.yml

#
# WorldEdit's Configuration File
#
# About editing this file:
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain and post
#   errors. If you use an editor, like Notepad++ (recommended for Windows 
#   users), you must configure it to "replace tabs with spaces."
#   This can be changed in Settings > Preferences > Language Menu.
# - Don't get rid of indentations. They are indented so some entries that are
#   in categories, like "max-blocks-changed", are placed in the "limits"
#   category.
# - If you want to check the format of this file before putting it
#   into WorldEdit, paste it into http://yaml-online-parser.appspot.com/
#   and see if it gives you "ERROR:".
# - Lines starting with # are comments, so they are ignored.
# - If you want to allow blocks, make sure to change "disallowed-blocks" to []
#

limits:
    max-blocks-changed:
        # Ignored, use FAWE config limits
        default: -1
        maximum: -1
    max-polygonal-points:
        default: -1
        maximum: 20
    max-radius: -1
    max-super-pickaxe-size: 5
    max-brush-radius: 100
    butcher-radius:
        default: -1
        maximum: -1
    disallowed-blocks: []

use-inventory:
    enable: false
    allow-override: true
    creative-mode-overrides: false

logging:
    log-commands: false
    file: worldedit.log
    # The format of custom log message. This is java general format string (java.util.Formatter). Arguments are:
    #   1$ : date - a Date object representing event time of the log record.
    #   2$ : source - a string representing the caller, if available; otherwise, the logger's name.
    #   3$ : logger - the logger's name.
    #   4$ : level - the log level.
    #   5$ : message - the formatted log message returned from the Formatter.formatMessage(LogRecord) method. It uses java.text formatting and does not use the java.util.Formatter format argument.
    #   6$ : thrown - a string representing the throwable associated with the log record and its backtrace beginning with a newline character, if any; otherwise, an empty string.
    # For details see:
    #   https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html
    #   https://docs.oracle.com/javase/8/docs/api/java/util/logging/SimpleFormatter.html#format-java.util.logging.LogRecord-
    format: "[%1$tY-%1$tm-%1$td %1$tH:%1$tM:%1$tS %4$s]: %5$s%6$s%n"

super-pickaxe:
    drop-items: true
    many-drop-items: false

snapshots:
    directory:

navigation-wand:
    item: minecraft:compass
    max-distance: 100

scripting:
    timeout: 3000
    dir: craftscripts

saving:
    dir: schematics

files:
    allow-symbolic-links: false

history:
    size: 15
    expiration: 10

calculation:
    timeout: 100

debugging:
    trace-unflushed-sessions: false

wand-item: minecraft:wooden_axe
shell-save-type:
no-double-slash: false
no-op-permissions: false
debug: false
show-help-on-first-use: true
server-side-cui: true
command-block-support: false

FastAsyncWorldEdit Version Number:

10.06 12:55:44 [Server] INFO FastAsyncWorldEdit-256 created by Empire92
10.06 12:55:44 [Server] INFO FAWE version:
10.06 12:55:44 [Server] INFO - Date May 30, 2020, 12:00:00 AM
10.06 12:55:44 [Server] INFO - Commit f1ca5e48
10.06 12:55:44 [Server] INFO - Build 256
10.06 12:55:44 [Server] INFO - Platform Bukkit
10.06 12:55:44 [Server] INFO Wiki: https://wiki.intellectualsites.com/FastAsyncWorldEdit/index
10.06 12:55:44 [Server] INFO ------------------ Platforms ------------------
10.06 12:55:44 [Server] INFO * Bukkit-Official(1.15-256;e35a1b8)
10.06 12:55:44 [Server] INFO ---------------- Capabilities ----------------
10.06 12:55:44 [Server] INFO GAME_HOOKS: Bukkit-Official
10.06 12:55:44 [Server] INFO CONFIGURATION: Bukkit-Official
10.06 12:55:44 [Server] INFO USER_COMMANDS: Bukkit-Official
10.06 12:55:44 [Server] INFO PERMISSIONS: Bukkit-Official
10.06 12:55:44 [Server] INFO WORLDEDIT_CUI: Bukkit-Official
10.06 12:55:44 [Server] INFO WORLD_EDITING: Bukkit-Official

Spigot/Paper Version Number: This server is running Paper version git-Paper-345 (MC: 1.15.2) (Implementing API version 1.15.2-R0.1-SNAPSHOT)

Description of the problem: This pattern, prefixed by ^, lets you set the type or states of a block without modifying everything else. This pattern will, for example, allow you to change a spiral staircase from oak to acacia without having to worry about the stairs facing in different directions and so on. However when using FAWE it doesn't replace any blocks

How to replicate:

  1. Mark a area there contains stairs in multiple directions.
  2. Try use the following command //replace oak_stairs ^acacia_stairs
  3. Here you should see the issue as it will always replace 0 blocks

Plugins being used on the server: FastAsyncWorldEdit, ProtocolLib, Vault, FastAsyncVoxelSniper, WorldBorder, WorldGuard

Checklist:

aurorasmiles commented 3 years ago

Couldn't replicate that in the latest version