IntellectualSites / FastAsyncWorldEdit

Blazingly fast world manipulation for artists, builders and everyone else: https://www.spigotmc.org/resources/13932/
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adding a group to a global region doesn't work #558

Closed Mixter213 closed 3 years ago

Mixter213 commented 4 years ago

Bug report for FastAsyncWorldEdit 1.16.1

[REQUIRED] FastAsyncWorldEdit Configuration Files:

https://athion.net/ISPaster/paste/view/606084474ba1434ca25b71429c05f595

[REQUIRED] FastAsyncWorldEdit Version Number:

[14:24:14 INFO]: FastAsyncWorldEdit-309 created by Empire92, MattBDev, IronApollo, dordsor21 and NotMyFault [14:24:14 INFO]: FAWE version:

[14:24:14 INFO]: ---------------- Capabilities ---------------- GAME_HOOKS: Bukkit-Official CONFIGURATION: Bukkit-Official USER_COMMANDS: Bukkit-Official PERMISSIONS: Bukkit-Official WORLDEDIT_CUI: Bukkit-Official WORLD_EDITING: Bukkit-Official

[REQUIRED] Spigot/Paper Version Number:

[14:25:07 INFO]: This server is running Paper version git-Paper-131 (MC: 1.16.1) (Implementing API version 1.16.1-R0.1-SNAPSHOT) [14:25:07 INFO]: Previous version: git-Paper-130 (MC: 1.16.1) [14:25:07 INFO]: You are running the latest version

[REQUIRED] Description of the problem:

When adding a group to a global region no one is able to build, even those in that group.

How to replicate:

make a world, see the global region. add the desired group to the global region. try to place block. and fail.

Plugins being used on the server:

FAWE FAVS gopaint gobrush worldguardextraflags luckperms vault there are more, but these are what could possibly affect this issue.

Checklist:

SequaciousGAMES commented 4 years ago

Can confirm this is the case. Adding a group to the global region sets the passthrough flag to deny, as it should, but the flag also affects member groups of the region, which it shouldn't. Can also confirm this doesn't occur with normal WorldEdit, it works as it should.

aurorasmiles commented 3 years ago

This should be fixed now, can you test it again?

aurorasmiles commented 3 years ago

No answer, assuming this is fixed