Closed lusu007 closed 4 years ago
What exactly do the l2d and l3d masks/patterns do? I suppose you used something like //br stencil #buffer[#l3d[$measa,$jungle,$desert]] but I never understood what exactly l3d does and what the concrete difference to l2d is? Can you explain it?
The #l2d mask is basically arranging the blocks like a chess board which than is extended the full height. The #l3d is offsetting the pattern arrangement on every y-level, so that above a "white" tile is a black tile. Obviously you can provide more than just two patterns so this is basically just getting again mixed in.
Does the liquid mask not work?
Seems to work in the latest version (build 393). With an older version we had some problems.
Is your feature request related to a problem? Please describe.
liquid, #l2d[], #l3d[], #buffer[] are missing at the moment. Its nessecarry for setting biomes and terraforming.
Describe the solution you'd like Reimplement missing masks.
Describe alternatives you've considered Nothing
Additional context Nothing