Closed mibby closed 3 years ago
Giving this priority so some people can stop crying
The bug was fixed in build 11 from yesterday. Furthermore, Spottedleaf has already stated before the issue was even opened here that he will probably have to undo a performance improvement on his side and sees no possibility to fix the problem on FAWE side. So I guess there is no reason to bother with it. Still, I think it's great that you guys want to support Tuinity, maybe instead of this issue, you could rather fix //fixlighting
#770 <3
[REQUIRED] FastAsyncWorldEdit Configuration Files Config.yml https://paste.gg/p/anonymous/c541454d83e04d6f99bfc5a225fd07be/files/3901ba614c654c53ad367e97a7fc7604/raw Config-legacy.yml https://paste.gg/p/anonymous/4ee2417324fc4797bbb7438feb87f15a/files/41a818ebd104445f941d6ee2d29ae828/raw
Required Information
Describe the bug FAWE seems to be incompatible with Tuinity's lighting branch (starlight implementation). Any worldedit operation made causes all entities in nearby chunks to fall through the floor. Affecting things such as armorstands and fake player npc entities (citizens) despite having gravity turned off.
I assume there is a collision check bug or incompatibility with FAWE and Starlight? Downgrading to main branch Tuinity (dev 35 - https://ci.tivy.ca/job/Tuinity/), FAWE operations no longer cause entities to fall.
To Reproduce Steps to reproduce the behavior:
/cut
Plugins being used on the server Citizens2, FastAsyncWorldEdit, ProtocolLib, WorldGuard
Checklist: