Ores with a value between 1-9 for the concentration of metal pieces there is inside it, break time increased by higher values.
Will drop math.round(concentration_value*0.5) metal chunks, Silktouch gives the intact ore.
Generation
Spawns similarly to vanilla ore gen. Perlin noise value for each chunk (HIGHEST=2 LOWEST=0.2) multiplied with that chunk's value with the default ore concentration of the ore generated.
Different ores has different default ore concentration.
Name
Default Value
Rarity (per chunk)
Spawn layers
Copper
Iridium
Lead
Lithium
Mercury
Silver
Thorium
Tin
Titanium
Uranium
Zinc
Minerals
Appearance
Simple one-sided texture blocks. When broken will drop 1 of itself or increase it with Fortune, Silktouch gives the intact mineral block.
Generation
Spawning in large or small veins.
Name
Size
Rarity (per chunk)
Spawn layers
Salt
Saltpeter
Graphene
Sulfur
Oil
Appearance
A black slow flowing liquid. Can catch on fire.
Generation
You can't find it as a block in the wild and needs specialised pumps to get it. An oil pool is shared by a multitude of chunks as a value. The chunk where the pump is gets drained the quickest while chunks sharing the oil besides it drains slower.
A pumpjack may have to be moved around a bit to get all of it.
Ores
Appearance
Ores with a value between 1-9 for the concentration of metal pieces there is inside it, break time increased by higher values. Will drop math.round(
concentration_value
*0.5) metal chunks, Silktouch gives the intact ore.Generation
Spawns similarly to vanilla ore gen. Perlin noise value for each chunk (HIGHEST=2 LOWEST=0.2) multiplied with that chunk's value with the default ore concentration of the ore generated. Different ores has different default ore concentration.
Minerals
Appearance
Simple one-sided texture blocks. When broken will drop 1 of itself or increase it with Fortune, Silktouch gives the intact mineral block.
Generation
Spawning in large or small veins.
Oil
Appearance
A black slow flowing liquid. Can catch on fire.
Generation
You can't find it as a block in the wild and needs specialised pumps to get it. An oil pool is shared by a multitude of chunks as a value. The chunk where the pump is gets drained the quickest while chunks sharing the oil besides it drains slower. A pumpjack may have to be moved around a bit to get all of it.