Core mod for InterCraft 1.14.4 modpack.
Machines
Can be configured however you want to make 1x1 logic gates (AND, NAND, OR, XOR, etc). Can be used in crafting ex. OpenComputers.
Gen.
Ores which depending on the concentration of metal inside it will vary the break time of the block and amount of ore chunks dropped.
Ores spawning after the vanilla ore generation algorithm but change the density
blockstate depending on the chunk's metal concentration of that particular ore type (copper, lead, silver, iron, etc).
Energy
Can be connected to connectors and hooks just like Immersive Engineering. Can also be dragged inside Cable Cases.
Batteries which are modeled on real life batteries or Galvanic Cells which are then placed into battery boxes to be usable in external machines.
I really like ReactorCraft's way of creating multiblocks. You design the reactor yourself with pieces as indiviual blocks doing their thing. Doing that but for most of the generators where you decide how you want to build it.
Custom energy unit ("ICU"?) also loosely modeled after real life (not completely as to not eat too much TPS).
Additions
Item when opened can store a single stack of items. Used for storing dangerous or reactive resources in a box. Glass Boxes (Jars) can be filled with a liquid and store a item stack with it to remove possible oxygen reaction, renders the stack inside.
Stone statues spread around the world that were players once, petrified by a mysterious green light thousands of years ago. Frozen in time, caged in a stone prison waiting for the day to awake from their eternal slumber. Maybe a player will wake up one day to rebuild civilization with science.
A block that renders the current skybox of that dimension. Pretty much a copy of OpenBlocks' Sky Block, because they are cool. Can be crafted with Six (6) Sky Panels and one (1) Stone to make one Sky Block. Sky Panels can be found on the ground when the simulation is starting to crack.
A super rare ore, only found one (1) at a time. Can be hooked into a OC Computer as a component. It has a single function refine()
, when doing so will destroy the ore block and leave a ingot stack. Doing so has a chance of corrupting the computer, so doing it on a isolated network is a recommendation.
Works just like a regular Anvil except for lasting a bit longer than a regular Anvil. But has the special ability to allow Enchanting of tools beyond thirty six (36) levels. Crafted from "Glitchium" Blocks and Ingots like a regular Anvil. Possibly allowing incompatible Enchants to be combined.
Redstone
A Redstone torch that will continuously emit a certain signal strength unless powered like a regular Redstone Torch.
A simple block who's purpose is replacing any Redstone sensitive block that causes a block update in use with Redstone contraptions. Is cheap and causes no lightning updates or creates sounds.
Chunkloading
A plain old Chunkloader which loads the chunk at all time.
Same as Chunkloader, but is only active if it has a Redstone signal.
Same as Chunkloader, but has a GUI where you can specify a countdown and is only active while running and above 0
.
Needs two of them. When linked by facing two of them and sharing one X or Z chunk coordinate will when given a Redstone pulse load all chunks in a straight line between the two points for a specified time (min 2 tick, max 100 tick). If two or more Chunkloaders fills up that criteria it will chose the closest one. Needs to re-charge after each use (600 ticks).
Renewable resources Features
Blowing up Cobblestone has a chance of converting some of it to Gravel, and blowing up Gravel has a chance of converting to Sand.
Mixing Gravel, Dirt and Water (presumably submerging 3/4 Dirt and 1/4 Gravel in a 4x4) will convert it to Clay over a span of (ex.) 30 minutes.
When a regular Guardian is struck by lightning it will convert it to an Elder Guardian which can be farmed.