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InterstellarJS
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PlanetTech
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
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ThreeJS Node Material No Longer Workers For WebGL2
#15
miguelmyers8
opened
2 months ago
0
Decentralized 'Minecraft' .. we might need you
#13
rafalsk
opened
6 months ago
1
Task
#12
miguelmyers8
opened
8 months ago
0
Frustum culling off
#10
miguelmyers8
opened
9 months ago
0
CubeMap is broken because of the issues in Threejs v0.156.1
#9
miguelmyers8
closed
9 months ago
1
Double refresh the page when switching backends
#8
miguelmyers8
opened
9 months ago
0
WebGPU edge seams
#7
miguelmyers8
opened
9 months ago
1
WebGPU distorts heightmap when you have heigh poly count
#6
miguelmyers8
opened
9 months ago
0
Need a more efficient method for loading high-resolution textures only when they are required.
#5
miguelmyers8
opened
10 months ago
0
CubemapJS noise needs to be layered by combining noise outputs together
#4
miguelmyers8
opened
10 months ago
0
CubeMapJS Simplex noise seed params has a bug
#3
miguelmyers8
opened
10 months ago
0
Atmosphere Scattering needs fixing
#2
miguelmyers8
opened
10 months ago
0
Need tests
#1
miguelmyers8
opened
10 months ago
0