Iron-Stag-Games / Godot-NI-mate-Motion-Capture

GNU Lesser General Public License v3.0
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Warning This tool is discontinued.

Godot 3.x Only. Please use a third party motion capture tool for newer versions of Godot.

NI mate Motion Capture

Add an NImate node to the scene to begin - its variables should be self-explanatory.

Requires Delicode NI mate. Use default settings with skeleton tracking enabled.

Delicode NI mate Installers

MediaFire mirrors

Windows - Delicode_NI_mate_v2.14_Installer.exe

macOS - Delicode_NI_mate_v2.14.dmg

Ubuntu 64-bit - Delicode-NI-mate_1.20-ubuntu_amd64.deb

Ubuntu 32-bit - Delicode-NI-mate_1.20-ubuntu_i386.deb

Sensor Compatibility

Some sensors have fewer tracking points than normal. If the rig inside the NI mate viewport looks mangled, try enabling Rig > Simple:

Rig Compatibility

All animated bones must face forward relative to the armature.

In Blender, you can ensure this is the case by displaying bone axes and checking if the Z axes are facing forward:

If any of them aren't facing forward, select all bones in Edit mode and do Armature > Bone Roll > Recalculate Roll > Global +/- X/Y/Z Axis. You'll most likely be using Global -Y Axis if the armature faces forward relative to the world.