Open KMCeasyas123 opened 4 years ago
I think it's a good idea, but it sounds like a lot of work to implement. Could we simplify the mechanics slightly somehow? Like the player carries a color that's displayed in the UI and it gets delivered to "slots" near the door?
It looks like a more advanced puzzle showing a lot of new concepts at once. We probably should go step by step and introduce easier color-based puzzles first.
If the player is already taught about the color mechanics before-hand, it would be easier to present this puzzle in an efficient way.
I intended for the Color NPC's to be able to talk to the player, but in the interest of Quality of Life their dialog should be disabled after the first time you talk to them in a room until the puzzle is solved.
The room the puzzle is set in has a door with an eye, a photo on the wall of the correct solution, a source of running water in the middle, and two characters colored red and blue in different corners. Interacting with either character will cause the side opposite of the player character to change into the color of the character spoken to. Each Character will override the color of the other, so if you approach the blue character with a red side facing away from the camera, the red side will become blue instead. If approached from a side that only has half of its side colored in, the two colors will instead mix and become a secondary color (in this case, Purple). Walking under the running water will erase ALL colors on the player character. The goal is to make the Player character resemble the puzzle solution photo and approach the door, which will open. This puzzle can be expanded for other rooms with a Green character, different puzzle solution photos, multiple doors/solutions that need to be solved, mixing with other puzzles, etc.