This puzzle aims at easing the introduction of KMC harder version.
With the white graphics, I think color-based puzzles should be something used on a regular basis.
First Colors
A sign can be read by the player. The sign states: "This room is too dull, is there nothing we can do?"
A set of levers is available for the player. Each lever can be set on and off at ease without any restriction.
Each activate levers add a monochromatic color to the visual area. Two colors on the same area will merge by adding the RGB channels.
Note: I think adding 75% of each channel and clamping to 1 can give a more realistic result, to be tested
When three or more colors are merged on the same area, the resulting color must always be the same, no matter the order.
Initial colors projected by the levers are red, green and blue.
The number of levers, and the associated patterns, need to be designed, below is an example.
The patterns are using pre-defined rectangles, they can't be arbitrary. Each level is coloring 5 predefined area, everything is quantified.
What's this about?
This puzzle aims at easing the introduction of KMC harder version.
With the white graphics, I think color-based puzzles should be something used on a regular basis.
First Colors
A sign can be read by the player. The sign states: "This room is too dull, is there nothing we can do?"
A set of levers is available for the player. Each lever can be set on and off at ease without any restriction.
Each activate levers add a monochromatic color to the visual area. Two colors on the same area will merge by adding the RGB channels. Note: I think adding 75% of each channel and clamping to 1 can give a more realistic result, to be tested
When three or more colors are merged on the same area, the resulting color must always be the same, no matter the order.
Initial colors projected by the levers are red, green and blue.
The number of levers, and the associated patterns, need to be designed, below is an example.
The patterns are using pre-defined rectangles, they can't be arbitrary. Each level is coloring 5 predefined area, everything is quantified.