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IvanMurzak
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Unity-ImageLoader
Asynchronous image loading from remote or local destination. It has two layers of configurable cache system: RAM and Disk.
MIT License
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Added empty Future instances
#18
IvanMurzak
closed
3 months ago
0
API Improve
#17
IvanMurzak
closed
3 months ago
0
Feature/future
#16
IvanMurzak
closed
4 months ago
0
Reference destructor
#15
IvanMurzak
closed
5 months ago
0
Automatic texture memory release
#14
IvanMurzak
closed
5 months ago
0
Concurrent memory cache
#13
IvanMurzak
closed
5 months ago
0
Add ImageLoader.SetTexture(string url, params RawImage[] rawImages)
#12
IvanMurzak
opened
5 months ago
0
Add ImageLoader.ClearCache(string url)
#11
IvanMurzak
opened
5 months ago
0
Adding unity package manager installation git link
#10
RFS-6ro
opened
7 months ago
0
Support turning off domain reload
#9
IvanMurzak
closed
11 months ago
0
Added support for fast enter play mode (no domain reload)
#8
Baste-RainGames
closed
11 months ago
2
Fixed use of obsolete symbols in Unity versions >= 2020.1
#7
Baste-RainGames
closed
11 months ago
1
Support for loading Texture2D without converting to sprite
#6
Billythekidzz
opened
11 months ago
4
Corrected function description
#5
IvanMurzak
closed
1 year ago
0
can you add a feature ?
#4
Bian-Sh
opened
1 year ago
5
the summary is not correct
#3
Bian-Sh
closed
1 year ago
1
Could be extended for video support ?
#2
jimisens
closed
1 year ago
9
Memory Optimized approach to generate mipmaps and enable compression
#1
tarunkrishnat0
opened
1 year ago
0