Closed fred260571 closed 12 months ago
You don't specify the base folder iirc you specify the folder above it. But it still puts stuff in /JediOutcast and /JediAcademy if you don't manually move them after since it builds both from the same tree.
I'm not aware of demo being supported, this project requires the full assets.
Specifying -DCMAKE_INSTALL_PREFIX=~/.jedi/base
doesn't tell the game where to look for assets. It tells CMake where to install the build artifacts when you run the install
build target.
You can set a custom search path using fs_basepath
or fs_cdpath
when you run the game, e.g.
./openjk.i386 +set fs_cdpath ~/.jedi
Reporting a bug? Please make sure you've given the following information - thanks!
Operating system and version: FreeBSD 13.2 , Linux latest mint , MacOSX 10.13.6
Is this for single player or multiplayer? Single player
Description of the bug (and if possible, steps to reproduce the bug):
when compiling Star Wars Jedi Knight II: Jedi Outcast Demo cmake -DCMAKE_INSTALL_PREFIX=~/.jedi/base .. does not work and when launching the demo , it still looks for the file in ~/.local/share/openjo/base which will cause problems for people owning Star Wars Jedi Knight II: Jedi Outcast https://github.com/JACoders/OpenJK/wiki/Compilation-guide
What did you expect to happen instead? For the demo to look for the assets0.pk3 in ~/.jedi/base