OpenJK is a community effort to maintain and improve the game and engine powering Jedi Academy and Jedi Outcast, while maintaining full backwards compatibility with the existing games and mods.
This project does not intend to add major features, rebalance, or otherwise modify core gameplay.
Our aims are to:
Game | Single Player | Multi Player |
---|---|---|
Jedi Academy | ✅ Stable | ✅ Stable |
Jedi Outcast | 😧 Works, needs attention | 🙅 Not supported - consider JK2MV |
Please direct support queries, discussions and feature requests to the JKHub sub-forum or Discord linked above.
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt
To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam, Amazon or GOG.
Download the latest build (alt link) for your operating system.
Installing and running OpenJK:
GameData/
folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/
.openjk.x86.exe
(Windows), openjk.i386
(Linux 32-bit), openjk.x86_64
(Linux 64-bit) or the OpenJK
app bundle (macOS), depending on your operating system.If you do not have an existing JKA installation and need to download the base game:
force_install_dir /path/to/install/jka/
app_update 6020
.Extract the contents of the file into the Jedi Academy GameData/
folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData/
.
If you have the Mac App Store Version of Jedi Academy, follow these steps to get OpenJK runnning under macOS:
brew install sdl2
./Applications/Star Wars Jedi Knight: Jedi Academy.app/Contents/
OpenJK.app
or OpenJK SP.app
/Users/$USER/Library/Application Support/OpenJK/
GAMEVERSION
define in codemp/game/g_local.h from "OpenJK" to your project nameLeads: