Closed Razish closed 5 months ago
I'm not sure whats the usecase of this, but it looks fine to me. Only thing I'd like to be done too is applying the same thing to SP because I think we want to reduce differences in the MP and SP renderers over time, not increase them.
Ah, nvm me. SP doesnt have patch stiching implemented at all.
Seems to work.
Trailing whitespace removal came along for the ride :shrug: