Closed cadika-orade closed 11 years ago
I had already planned to add Bullet at some point, although I'm not sure if it's possible while keeping mod compatibility. And if it is, I'm not sure if it's in line with OpenJK's goals. But it is something I will do at some point in the next decade, just maybe not in OpenJK.
It could replace the existing physics, but constrained such that it behaves exactly like the existing physics.
Then options could be available to enable more advanced physics by disabling the constraints.
Or that's what you might believe without having seen the code. It may be harder than you think. Actually with coding it pretty much always is, but I mean even harder. I haven't really examined the code in detail yet, so I can't tell.
Very true.
But then, that's no reason to set low goals!
But there's also no reason to clog the issues list with long shot requests.
Sent from my Windows Phone
From: cadika-orademailto:notifications@github.com Sent: 4/15/2013 1:54 PM To: Razish/OpenJKmailto:OpenJK@noreply.github.com Subject: Re: [OpenJK] Physics Engine (#121)
Very true.
But then, that's no reason to set low goals!
Reply to this email directly or view it on GitHub: https://github.com/Razish/OpenJK/issues/121#issuecomment-16400757
Where do they go then?
In a notepad document, to be discussed with people and get their opinion. Once you're ready to begin work on it, then would be a good time to write up an issue for it. :)
Sent from my Windows Phone
From: Willi Schinmeyermailto:notifications@github.com Sent: 4/15/2013 2:23 PM To: Razish/OpenJKmailto:OpenJK@noreply.github.com Cc: eezstreetmailto:eezstreet@live.com Subject: Re: [OpenJK] Physics Engine (#121)
Where do they go then?
Reply to this email directly or view it on GitHub: https://github.com/Razish/OpenJK/issues/121#issuecomment-16402504
So use the Wiki then?
Works for me.
Sent from my Windows Phone
From: Willi Schinmeyermailto:notifications@github.com Sent: 4/15/2013 2:28 PM To: Razish/OpenJKmailto:OpenJK@noreply.github.com Cc: eezstreetmailto:eezstreet@live.com Subject: Re: [OpenJK] Physics Engine (#121)
So use the Wiki then?
Reply to this email directly or view it on GitHub: https://github.com/Razish/OpenJK/issues/121#issuecomment-16402829
I would like to suggest the addition of a decent, modern physics engine.
Without significantly effecting gameplay we could have dead NPCs become actual ragdolls, more realistic explosions, particle physics on effects, actual dismemberment, model destruction, and so much more!
I would suggest Bullet Physics, personally. I have seen amazing things accomplished with it.