Closed Razish closed 9 years ago
:unsure etlegacy does some sort of voodoo to change the default game and i think still load the base assets from etmain.
Will be experimenting with a few things soon:
#ifdef STANDALONE
Can we reach an agreement on default fs_game + behaviour? pokes @dionrhys @xycaleth @mrwonko
Raven did fs_copyfiles prior to the game getting released, so I don't think that's needed.
Sent from my Windows Phone
From: Razishmailto:notifications@github.com Sent: 5/8/2013 5:28 AM To: Razish/OpenJKmailto:OpenJK@noreply.github.com Subject: Re: [OpenJK] Default fs_game to "openjk"? (#203)
Will be experimenting with a few things soon:
#ifdef STANDALONE
Can we reach an agreement on default fs_game + behaviour? pokes @dionrhys @xycaleth @mrwonko
Reply to this email directly or view it on GitHub: https://github.com/Razish/OpenJK/issues/203#issuecomment-17595052
I'm looking to drastically strip down the assets to something manageable (e.g. 1 duel map, 1 CTF map, 1 FFA map, 1 saber hilt, 3 player models), so I'd be running fs_copyfiles and only using a very limited set of assets.
How do you plan on redistributing this asset pack?
Sent from my Windows Phone
From: Razishmailto:notifications@github.com Sent: 5/8/2013 6:01 AM To: Razish/OpenJKmailto:OpenJK@noreply.github.com Cc: eezstreetmailto:eezstreet@live.com Subject: Re: [OpenJK] Default fs_game to "openjk"? (#203)
I'm looking to drastically strip down the assets to something manageable (e.g. 1 duel map, 1 CTF map, 1 FFA map, 1 saber hilt, 3 player models), so I'd be running fs_copyfiles and only using a very limited set of assets.
Reply to this email directly or view it on GitHub: https://github.com/Razish/OpenJK/issues/203#issuecomment-17596325
With brute force and pride.
Seems the buildbot already places the gamecode binaries into fs_game OpenJK.
Bringing this back to life. If we change do default fs_game to openjk, what happens if someone wants to switch to base? There's no way of doing this through the mod menu, as the base folder doesn't count as a mod. There is the option of coming right out of the game, and then relaunching the game with +set fs_game base, but that's tedious.
Mod menu output can be changed somewhat or add base option to newer menus from openjk. Not sure why raven left it out. Team Arena has go to q3 and q3 has go to TA.
Hm, strange :P Well if the menu output can be changed that would be good. It's preferable to including a new menu with OJK I think, as it would be compatible with a wider range of mods as some mods might try to restyle the menu, overwriting any menu changes we make.
It may still require some changes to UI dlls though.
If/when a free asset replacement exists, #ifdef STANDALONE can change BASEGAME and default fs_game to "openjk". Until then, it'll be left as "base". buildbot can be updated to distribute base/openjk.pk3
Close?
Better let fs_game to base, and the buildbot should distribute to base/openjk.pk3.
Someone mentioned it in #JACoders, apparently the (c)make install option copies files there anyway. I like the idea. An
#ifdef STANDALONE
version could look there for default assets instead of base