JACoders / OpenJK

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
GNU General Public License v2.0
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Default fs_game to "openjk"? #203

Closed Razish closed 9 years ago

Razish commented 11 years ago

Someone mentioned it in #JACoders, apparently the (c)make install option copies files there anyway. I like the idea. An #ifdef STANDALONE version could look there for default assets instead of base

ensiform commented 11 years ago

:unsure etlegacy does some sort of voodoo to change the default game and i think still load the base assets from etmain.

Razish commented 11 years ago

Will be experimenting with a few things soon:

Can we reach an agreement on default fs_game + behaviour? pokes @dionrhys @xycaleth @mrwonko

eezstreet commented 11 years ago

Raven did fs_copyfiles prior to the game getting released, so I don't think that's needed.

Sent from my Windows Phone


From: Razishmailto:notifications@github.com Sent: ‎5/‎8/‎2013 5:28 AM To: Razish/OpenJKmailto:OpenJK@noreply.github.com Subject: Re: [OpenJK] Default fs_game to "openjk"? (#203)

Will be experimenting with a few things soon:

Can we reach an agreement on default fs_game + behaviour? pokes @dionrhys @xycaleth @mrwonko


Reply to this email directly or view it on GitHub: https://github.com/Razish/OpenJK/issues/203#issuecomment-17595052

Razish commented 11 years ago

I'm looking to drastically strip down the assets to something manageable (e.g. 1 duel map, 1 CTF map, 1 FFA map, 1 saber hilt, 3 player models), so I'd be running fs_copyfiles and only using a very limited set of assets.

eezstreet commented 11 years ago

How do you plan on redistributing this asset pack?

Sent from my Windows Phone


From: Razishmailto:notifications@github.com Sent: ‎5/‎8/‎2013 6:01 AM To: Razish/OpenJKmailto:OpenJK@noreply.github.com Cc: eezstreetmailto:eezstreet@live.com Subject: Re: [OpenJK] Default fs_game to "openjk"? (#203)

I'm looking to drastically strip down the assets to something manageable (e.g. 1 duel map, 1 CTF map, 1 FFA map, 1 saber hilt, 3 player models), so I'd be running fs_copyfiles and only using a very limited set of assets.


Reply to this email directly or view it on GitHub: https://github.com/Razish/OpenJK/issues/203#issuecomment-17596325

Razish commented 11 years ago

With brute force and pride.

Seems the buildbot already places the gamecode binaries into fs_game OpenJK.

xycaleth commented 11 years ago

Bringing this back to life. If we change do default fs_game to openjk, what happens if someone wants to switch to base? There's no way of doing this through the mod menu, as the base folder doesn't count as a mod. There is the option of coming right out of the game, and then relaunching the game with +set fs_game base, but that's tedious.

ensiform commented 11 years ago

Mod menu output can be changed somewhat or add base option to newer menus from openjk. Not sure why raven left it out. Team Arena has go to q3 and q3 has go to TA.

xycaleth commented 11 years ago

Hm, strange :P Well if the menu output can be changed that would be good. It's preferable to including a new menu with OJK I think, as it would be compatible with a wider range of mods as some mods might try to restyle the menu, overwriting any menu changes we make.

ensiform commented 11 years ago

It may still require some changes to UI dlls though.

Razish commented 11 years ago

If/when a free asset replacement exists, #ifdef STANDALONE can change BASEGAME and default fs_game to "openjk". Until then, it'll be left as "base". buildbot can be updated to distribute base/openjk.pk3

Close?

Yberion commented 11 years ago

Better let fs_game to base, and the buildbot should distribute to base/openjk.pk3.