JACoders / OpenJK

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
GNU General Public License v2.0
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Buggy custom models #235

Closed dstdst closed 10 years ago

dstdst commented 11 years ago

shot0007

eezstreet commented 11 years ago

I'm thinking that model_siege doesn't support the char customization stuff. Not quite a code bug, so much as the actual .skin itself doesn't support it. If anyone has some sort of comment on this, that would be appreciated as I don't know much about this issue.

dstdst commented 11 years ago

The thing is that you can use models without defining all parts of the model. You could use for example: /model jedi_rm/head_a1|head_a1|head_a1 (no valid torso or lower part defined) which will lead to a buggy model too.

Razish commented 11 years ago

That gives me an idea on how to fix it. Will have it done in a day or two if someone doesn't beat me to it :>

ensiform commented 11 years ago

@redsaurus says this doesnt actually happen in base.

KaldNL commented 11 years ago

"@redsaurus says this doesnt actually happen in base."

This is not true. I've seen this happen plenty of times on different basejka servers over the years. Also, I doubt dst was playing a mod :)

dstdst commented 11 years ago

Yeah, I usually don't play mod. The bug happens on basejka servers. If you don't believe me just try reproducing with the models mentioned above.

ensiform commented 11 years ago

@Razish bump or close because its a base thing?

Yberion commented 11 years ago

Still an issue even if it's base lol

ensiform commented 11 years ago

Doesn't mean we have to fix all base-gameplay related things considering most people are running mods anyway.

Yberion commented 11 years ago

Keep this bug will cause to have this on all mod based on openjk, and this is not a gameplay things

KaldNL commented 11 years ago

How is this gameplay related? It's a bug which allows a player to use a mostly invisible model. It should be fixed so that mod authors do not need to do it themselves.

ensiform commented 11 years ago

Game code fix not engine fix.

xycaleth commented 10 years ago

Looks like this was never a problem in OJK; I can't reproduce the problem and looking at the code, @Razish fixed it in mod base apparently.