Open Razish opened 11 years ago
Seems to be due to the weapon mod having more surfaces than the weapon it replaced. When you removed the weapon mod, it tried to access the surface which was previously there, in the regular model, and then badness ensues.
Should we find a way to add a check for the same g2 data, and flush the model if it's different? =\
I'm considering removing this from milestone 1. How often do people change out weapon mods and then continue using a save game?
This might not be a problem with the start of level autosaves - if you can still use at least those saves you're unlikely to lose too much progress.
Consistently crashing on a particular savegame, which was made yesterday whilst playing with Ashura's E-11 replacement When I remove the PK3, I can no longer load any saves made when that model was being used. This probably happens with every model replacement? Or perhaps it's because there are enemies with that weapon equipped. Download savegame
Renamed the save from auto.sav to t2_trip_crash.sav and got a very similar crash:
In both cases, the offending code is
where
index
is some bogus value (24, 9615849) andmFinalBones
is an array of sizemNumBones
(1)