Closed SzicoVII closed 10 years ago
You must use the same exe that was compiled by him too.
Shouldn't need to...if that was the case then mods wouldn't ever work.
Well its the only thing that explains crashes with the renderer on map load due to an incorrect spec of the exports or imports.
Details:
Here it is:
https://www.dropbox.com/s/2nneogr9pvaiscu/openjk.x86.DMP
And hangstack error report:
https://gist.github.com/xycaleth/1f005b84a1b876e85de4
EDIT by Xycaleth: Moved the error report into a gist
Well all I know is this happened to me when I had mismatched engine and renderer, (even if it SHOULDN'T) so that's why I suggested that.
https://www.dropbox.com/s/2nneogr9pvaiscu/openjk.x86.DMP
32bit .dmp file
Doesn't really help without debug symbols.
I'm just giving what was requested.
@ensiform The DLL has debug symbols...
This should be fixed now. Right @xycaleth?
Yep. Fixed in f81f8a3
As in the title, whenever running with cl_renderer rd-rend2 the game will crash on map load as soon as the game hits the loading screen after entering the devmap command. Attempted with clean base and base maps to no avail.
Using rd-rend2_x86.dll supplied by Xylaceth - Attached here and renamed .jpg
Error log: Problem Event Name: APPCRASH Application Name: openjk.x86.exe Application Version: 1.0.0.0 Application Timestamp: 52e2b5b2 Fault Module Name: rd-rend2_x86.dll Fault Module Version: 0.0.0.0 Fault Module Timestamp: 52ea9862 Exception Code: c0000005 Exception Offset: 0002d027 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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System specs: WIndows 7 64-bit Ultimate SP1 OpenJK - "openjk-2014-01-24-6868dd2e-windows" 8GB RAM Nvidia 770GTX (Driver v.332.21) Intel Core i7-770k 3.5GHz