Open eezstreet opened 10 years ago
Even with the reverted framerate? @TheSil might have something to say about this
Yes haven't used sv_fps != 20 in SP in a long time
I love how github sends email when someone mentions your name :). Anyway im not aware of the bug related to sentries, only bug im aware of is that if you stand too close to a wall and fire alt flechette then it gets stuck in it (https://dl.dropboxusercontent.com/u/61761465/jka/demos/flechette_stuck.dm_26). Is that related?
EDITED: managed to fix the one i described, see https://github.com/TheSil/base_enhanced/commit/5f2fff4a3f99388dcafa16830027a21651a71571. It was caused by not properly passing mins/maxs to WP_TraceSetStart during flechette firing, so it failed to detect that there is a wall between shooter and muzzle point. Now it should clip properly, but i have no idea if this has any impact on what was this issue originally about.
Doesn't seem to help the SP issue that I pointed out. I couldn't even reproduce @eezstreet's original issue.
However the issue I pointed out does not happen in MP with or without your fix.
Flechette alt fire (in SP/JK2 at least) is all kinds of glitchy with regards to bouncing off of walls. When firing at sentry droids (the ones that float and deploy a shield), the projectiles will very frequently get stuck in midair. They also tend to get stuck on Mark 1s and Mark 2s.
A few different routes we could take with this:
I'm not sure if this applies to repeater alt fire, but it might. I'm not sure if it's due to the size of the projectile or what.