Closed ensiform closed 10 years ago
Try digging at my jk2hd branch. It's definitely fixed there. Must have been something you broke, it was definitely working before (but this exact issue has cropped up before)
From: Ensiformmailto:notifications@github.com Sent: 3/13/2014 10:23 PM To: JACoders/OpenJKmailto:OpenJK@noreply.github.com Subject: [OpenJK] [JK2SP] CM_AdjustAreaPortalState: negative reference count (#511)
This happens on the mouse part of the second map kejim_base while going through the tunnel. If you noclip as kyle through (and even spamming toggle of it while in the tunnel area) it doesn't trigger. Kyle can actually hit the mouse button on the other side of the tunnel to progress.
I just had it happen on cairn_bay shortly after getting to the ingame rendering cinematic stuff.
Reply to this email directly or view it on GitHub: https://github.com/JACoders/OpenJK/issues/511
i made a mistake with: https://github.com/JACoders/OpenJK/commit/4cdcc8c77bbef3987f3189f809301df23178820b by not adding #ifndef __NO_JK2, so when the cleanup was done that got deleted…may have happened with other stuff too?
Possibly. Depends on what ensi did
From: redsaurusmailto:notifications@github.com Sent: 3/13/2014 10:58 PM To: JACoders/OpenJKmailto:OpenJK@noreply.github.com Cc: eezstreetmailto:eezstreet@live.com Subject: Re: [OpenJK] [JK2SP] CM_AdjustAreaPortalState: negative reference count (#511)
i made a mistake with: https://github.com/JACoders/OpenJK/commit/4cdcc8c77bbef3987f3189f809301df23178820b by not adding #ifndef __NO_JK2, so when the cleanup was done that got deleted…may have happened with other stuff too?
Reply to this email directly or view it on GitHub: https://github.com/JACoders/OpenJK/issues/511#issuecomment-37612484
What I did?
This happens on the mouse part of the second map kejim_base while going through the tunnel. If you noclip as kyle through (and even spamming toggle of it while in the tunnel area) it doesn't trigger. Kyle can actually hit the mouse button on the other side of the tunnel to progress.
I just had it happen on cairn_bay shortly after getting to the ingame rendering cinematic stuff.