Open lungelimb opened 10 years ago
Need to know whats overflowing.
Sounds like its not related to OpenJK or specific save, but your system/drivers.
Strange, when I built OpenJK a week ago there actually was a lot of messages complaining about OpenGL_Overflow (shame I didn't dumped whole log back then). When I pulled yesterday it was nothing specific in console about that, though. See launch log below.
https://gist.github.com/lungelimb/9874170
Also I tried make save from loaded one, the result 'You can't save while dead' is in log.
I couldn't make a proper screenshot since OpenJK responded only one time every ~2 seconds (shutting down display for those 2 seconds), but Taspir level itself lost in some places (like walls, towers, bridges) textures and did show kinda orange color over those places. Also, I can reproduce this bug only in open air, maybe its not related, but in 5-7 saves in open air I've got 2 broken and in 7-10 saves inside level interior none of gamesaves did actually broke.
Only on Taspir-3 (and possible Korriban, since I can't end Taspir' mission) sometimes loading saves cause total game freeze resulting in turn off/turn on display in fullscreen and drawing whole screen black for ~2 seconds in windowed mode then freezing at one frame and glitching sound. Making another save from loaded one is not possible due to 'You can't save game while being dead'. In console I see a lot of duplicated error 'OpenGL_Overflow' You can grab faulting gamesave via DropBox: https://dl.dropboxusercontent.com/u/9520752/jedi_99.sav
What else should I provide? Im not familiar with OpenJK arch yet. PS. Btw pulled from git today. Specs: Linux Mint 16 Petra (Ubuntu-derivative based on 13.10 saucy) 32-bit up to date 3.11.0-12-generic kernel Radeon 5850 with open-source driver (KMS is on)