Closed RichardDally closed 9 years ago
Once again, stop using OpenJK (JKA version) With Jedi Outcast.
It would be helpful to add a link or advice to this issue, since there might be other people (like me) who want to use OpenJK with Jedi Outcast (in order to make it work on linux platforms). Is there a Jedi Outcast version of OpenJK or am I able to compile such a version myself?
However, let me at least put the link to the duplicate issue here: https://github.com/JACoders/OpenJK/issues/592
Further interesting issues:
(just in case someone stumbles across this one and is looking for further advice...)
It hasn't been tested in a while, but passing -DBuildJK2SPEngine=On -DBuildJK2SPGame=On -DBuildJK2SPRdVanilla=On
to CMake may do the trick.
It doesn't looks like launching with +set com_jk2 1
is necessary anymore.
The advice is there, just look in the codejk2 folder. You may want to use it but theres a reason we don't ship the weekly builds with it enabled and that's as razor said, its not been tested in a while etc. And JA was always the primary goal for a first release.
https://github.com/JACoders/OpenJK/blob/master/codeJK2/README.md
I've compiled OpenJK with MSVC 2010 in debug. I've launched openjk_sp.x86.exe but it doesn't show any fonts in menu.