Closed Paullik74 closed 8 years ago
The fov cap is in the cgame mod portion so if you connect to a server using only base you will not be using the openjk version which removes the cap.
The bug report list is not a place to ask for help. Try using the forums at jkhub.org
What about dynamic horz+ widescreen implemented in the renderer?
I would do this myself, but OpenJK isn't exactly a MinGW-able thing, and setting up a recent timebombing-edition of Visual Studio is not something i'd want to do.
Here's what I did in tr_scene.c to accomplish this. it's compatible with ultra-wide aspects as well https://github.com/OpenArena/engine/blob/master/code/renderer_oa/tr_scene.c
However sometimes this will cause some refdefs in the UI modules to screw up, like maybe the spinning logo in JK2 and the briefing faces/sabers/character preview in JA, in theory. I did try to work around this by doing the expansion to aspects matching the window. but even that doesn't work right. I never get feedback on any engine improvements honestly, since it's just a "wow cool" echochamber I have to deal with :/
Widescreen working with Q3 mods and FOV-locked servers was my intent on doing it in the renderer, also weapons not being pushed down is a nice thing too
Catering to pure servers hasn't been relevant for a long time. It serves no purpose. It is entirely possible to run the openjk cgame with a pure base server but I'm not going to go into the details.
Also our cgame fixed the weapon fov as well optionally.
FYI visual studio 2013/2015 community are completely free for open source. Sign in once to activate, sign out and never need to again if you don't want to.
Closing due to inactivity.
Hi, I'm just try again run OpenJK in FullHD res with higher cg_fov, but it's not working. I have Steam version of JKA, install it on Steam, then download OpenJK build (latest for Windows), unzip and copy to installed steam version to gamedata folder. I run openjk.x86.exe, in-game choose Setup - Mods and choose OpenJK, loaded. Then I connect to pure base (JAMP, not OpenJK server) and try r_mode -2 and cg_fov higher than 97, and FOV it's not working. Server must be on OpenJK too? Or something I'm missing?
Sorry for my bad english.