JACoders / OpenJK

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
GNU General Public License v2.0
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cg_fov higher than 97?? #690

Closed Paullik74 closed 8 years ago

Paullik74 commented 9 years ago

Hi, I'm just try again run OpenJK in FullHD res with higher cg_fov, but it's not working. I have Steam version of JKA, install it on Steam, then download OpenJK build (latest for Windows), unzip and copy to installed steam version to gamedata folder. screen I run openjk.x86.exe, in-game choose Setup - Mods and choose OpenJK, loaded. Then I connect to pure base (JAMP, not OpenJK server) and try r_mode -2 and cg_fov higher than 97, and FOV it's not working. Server must be on OpenJK too? Or something I'm missing?

Sorry for my bad english.

ensiform commented 9 years ago

The fov cap is in the cgame mod portion so if you connect to a server using only base you will not be using the openjk version which removes the cap.

The bug report list is not a place to ask for help. Try using the forums at jkhub.org

leilei- commented 9 years ago

What about dynamic horz+ widescreen implemented in the renderer?

I would do this myself, but OpenJK isn't exactly a MinGW-able thing, and setting up a recent timebombing-edition of Visual Studio is not something i'd want to do.

Here's what I did in tr_scene.c to accomplish this. it's compatible with ultra-wide aspects as well https://github.com/OpenArena/engine/blob/master/code/renderer_oa/tr_scene.c

However sometimes this will cause some refdefs in the UI modules to screw up, like maybe the spinning logo in JK2 and the briefing faces/sabers/character preview in JA, in theory. I did try to work around this by doing the expansion to aspects matching the window. but even that doesn't work right. I never get feedback on any engine improvements honestly, since it's just a "wow cool" echochamber I have to deal with :/

Widescreen working with Q3 mods and FOV-locked servers was my intent on doing it in the renderer, also weapons not being pushed down is a nice thing too

ensiform commented 9 years ago

Catering to pure servers hasn't been relevant for a long time. It serves no purpose. It is entirely possible to run the openjk cgame with a pure base server but I'm not going to go into the details.

Also our cgame fixed the weapon fov as well optionally.

FYI visual studio 2013/2015 community are completely free for open source. Sign in once to activate, sign out and never need to again if you don't want to.

xycaleth commented 8 years ago

Closing due to inactivity.