JACoders / OpenJK

Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
GNU General Public License v2.0
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[ENHANCEMENT] Make Rebels shoot in rapid fire. #770

Open StanleySweet opened 8 years ago

StanleySweet commented 8 years ago

In Jedi Knight : Jedi Outcast you allies would shoot in bursts instead of bullet per bullet. That made them a bit more efficient, it would be nice to have that behaviour back, been it a different option in the NPCs.CFG file

ensiform commented 8 years ago

The behaviors could be changed possibly but if it requires making changes to files (NPCs.cfg) shipped with the game then this would be out of the scope of the project. No asset changes are part of this project.

StanleySweet commented 8 years ago

Yeah I understood that, I believe it's in the C++ code related to AI or something because enemies seems to use burstfire.

2015-12-22 19:14 GMT+01:00 Ensiform notifications@github.com:

The behaviors could be changed but if it requires making changes to files shipped with the game then this would be out of the scope of the project. No asset changes are part of this project.

— Reply to this email directly or view it on GitHub https://github.com/JACoders/OpenJK/issues/770#issuecomment-166693906.

ensiform commented 8 years ago

The other issue I see is that it becomes a gameplay change too.

The code still has features for burst firing on the same guns so it might be a script flag or local NPC entity options not using?